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Can't find game #1

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Lem4aks wants to merge 28 commits intoCNLouisLiu:masterfrom
orkido:master
Open

Can't find game #1
Lem4aks wants to merge 28 commits intoCNLouisLiu:masterfrom
orkido:master

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@Lem4aks
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@Lem4aks Lem4aks commented Mar 27, 2021

изображение

@Teals53
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Teals53 commented Mar 28, 2021

u compiled that wrong

@mfbulut
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mfbulut commented Apr 26, 2021

I built it, but something was wrong and everything slipped bottom right. How fix it

116108306-7744eb80-a6bc-11eb-8f8d-74f556015106
116108303-76ac5500-a6bc-11eb-8dd6-ed7fe42023ee

@Teals53
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Teals53 commented Apr 26, 2021

idk can be possible cuz of new offsets

@Lem4aks
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Lem4aks commented Apr 27, 2021

`#include "Offsets.h"

Offsets::Offsets() {};

int Offsets::ObjectManager                   = 0x1741890;
int Offsets::Renderer                        = 0x300438C;
int Offsets::ViewProjMatrices                = 0x3001530;
int Offsets::MinimapObject                   = 0x2FD0CA4;
int Offsets::LocalPlayer                     = 0x2FDE470;
int Offsets::GameTime                        = 0x2FD63C8;
int Offsets::UnderMouseObject                = 0x000ee560;
 
 
int Offsets::ObjIndex                        = 0x20;
int Offsets::ObjTeam                         = 0x4C;
int Offsets::ObjNetworkID                    = 0xCC;
int Offsets::ObjPos                          = 0x1d8;
int Offsets::ObjVisibility                   = 0x270;
int Offsets::ObjSpawnCount                   = 0x284;
int Offsets::ObjMana                         = 0x298;
int Offsets::ObjHealth                       = 0xD98;
int Offsets::ObjMaxHealth                    = 0xDA8;

int Offsets::ObjArmor = 0x12C4;
int Offsets::ObjMagicRes = 0x12CC;
int Offsets::ObjBaseAtk = 0x129C;
int Offsets::ObjBonusAtk = 0x1218;
int Offsets::ObjMoveSpeed = 0x12DC;
int Offsets::ObjCrit = 0x12C0;
int Offsets::ObjCritMulti = 0x12B0;
int Offsets::ObjAbilityPower = 0x1228;
int Offsets::ObjAtkSpeedMulti = 0x1298;
int Offsets::ObjAtkRange = 0x12E4;
int Offsets::ObjSpellBook = 0x2BA0;
int Offsets::ObjName = 0x2F8C;
int Offsets::ObjLvl = 0x36DC;
int Offsets::ObjExpiry = 0x298;
 
int Offsets::ObjItemList                     = 0x3714;
int Offsets::ItemListItem                    = 0xC;
int Offsets::ItemInfo                        = 0x20;
int Offsets::ItemInfoId                      = 0x68;
										    
int Offsets::RendererWidth                   = 0x0C;
int Offsets::RendererHeight                  = 0x10;
										    
int Offsets::SpellSlotLevel                  = 0x20;
int Offsets::SpellSlotTime                   = 0x28;
int Offsets::SpellSlotDamage = 0x94;
int Offsets::SpellSlotSpellInfo              = 0x13C;
int Offsets::SpellInfoSpellData              = 0x44;
int Offsets::SpellDataSpellName              = 0x64;
int Offsets::SpellDataMissileName            = 0x64;
										    
int Offsets::ObjectMapCount                  = 0x2C;
int Offsets::ObjectMapRoot                   = 0x28;
int Offsets::ObjectMapNodeNetId              = 0x10;
int Offsets::ObjectMapNodeObject             = 0x14;
 
int Offsets::MinimapObjectHud                = 0x88;
int Offsets::MinimapHudPos                   = 0x60;
int Offsets::MinimapHudSize                  = 0x68;        

int Offsets::MissileSpellInfo = 0x258;
int Offsets::MissileSrcIdx = 0x2B8;
int Offsets::MissileDestIdx = 0x310;
int Offsets::MissileStartPos = 0x2D0;
int Offsets::MissileEndPos = 0x2DC;
    
int Offsets::ObjBuffManager = 0x2178;
int Offsets::BuffManagerEntriesArray = 0x10;
int Offsets::BuffEntryBuff = 0x8;
int Offsets::BuffEntryBuffStartTime = 0xC;
int Offsets::BuffEntryBuffEndTime = 0x10;
int Offsets::BuffName = 0x8;`

@MarioSkarner
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I got a error to compile the program it says: error: pyconfig.h: No such file or directory i got the boost, visual studio and all of these with the correct version.

@mfbulut
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mfbulut commented May 19, 2021

I got a error to compile the program it says: error: pyconfig.h: No such file or directory i got the boost, visual studio and all of these with the correct version.

You dont have to
you can use fork https://github.com/orkido/LViewLoL
just copy boost to right folder

@Konasiewicz
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Anyone has 11.11 Offsets?
And about this
just copy boost to right folder
so i dont need to link it with comand
b2 --with-python link=shared address-model=32 variant=release
?? or what you mean ?

@MarioSkarner
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New offsets?

@Teals53
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Teals53 commented Jun 9, 2021

no

@UlikGames
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UlikGames commented Jun 15, 2021

#include "Offsets.h"

Offsets::Offsets() {};

int Offsets::GameTime = 0x2FB425C;

int Offsets::ObjIndex = 0x20;
int Offsets::ObjTeam = 0x4C;
int Offsets::ObjMissileName = 0x6C;
int Offsets::ObjNetworkID = 0xCC;
int Offsets::ObjPos = 0x1d8;
int Offsets::ObjMissileSpellCast = 0x250;
int Offsets::ObjVisibility = 0x270;
int Offsets::ObjSpawnCount = 0x218;
int Offsets::ObjSrcIndex = 0x290;
int Offsets::ObjMana = 0x298;
int Offsets::ObjMaxMana = 0x2A8;
int Offsets::ObjRecallState = 0xD8C;
int Offsets::ObjHealth = 0xD98;
int Offsets::ObjMaxHealth = 0xDA8;
int Offsets::ObjAbilityHaste = 0x10F4;
int Offsets::ObjLethality = 0x11DC;
int Offsets::ObjArmor = 0x12CC;
int Offsets::ObjBonusArmor = 0x12C8;
int Offsets::ObjMagicRes = 0x12D4;
int Offsets::ObjBonusMagicRes = 0x12D4;
int Offsets::ObjBaseAtk = 0x12A4;
int Offsets::ObjBonusAtk = 0x121C;
int Offsets::ObjMoveSpeed = 0x12E4;
int Offsets::ObjSpellBook = 0x27D0;
int Offsets::ObjTransformation = 0x3040;
int Offsets::ObjName = 0x2BBC;
int Offsets::ObjLvl = 0x3344;
int Offsets::ObjExpiry = 0x298;
int Offsets::ObjCrit = 0x12C8;
int Offsets::ObjCritMulti = 0x12B4;
int Offsets::ObjAbilityPower = 0x122C;
int Offsets::ObjAtkSpeedMulti = 0x12A0;
int Offsets::ObjAtkRange = 0x12EC;
int Offsets::ObjTargetable = 0xD00;
int Offsets::ObjInvulnerable = 0x3D0;
int Offsets::ObjIsMoving = 0x3638;
int Offsets::ObjDirection = 0x1B88;
int Offsets::ObjItemList = 0x3430;

int Offsets::ObjExpierience = 0x33CC;
int Offsets::ObjMagicPen = 0x11C0;
int Offsets::ObjMagicPenMulti = 0x11C8;
int Offsets::ObjAdditionalApMulti = 0x122C;
int Offsets::ObjManaRegen = 0x1134;
int Offsets::ObjHealthRegen = 0x12D8;

int Offsets::ZoomClass = 0x02fadb28;
int Offsets::MaxZoom = 0x20;

int Offsets::Chat = 0x02fbc6ec;
int Offsets::ChatIsOpen = 0x678;

int Offsets::SpellBookActiveSpellCast = 0x20;
int Offsets::SpellBookSpellSlots = 0x478;

int Offsets::ObjBuffManager = 0x21A4;
int Offsets::BuffManagerEntriesArray = 0x10;
int Offsets::BuffEntryBuff = 0x8;
int Offsets::BuffType = 0x4;
int Offsets::BuffEntryBuffStartTime = 0xC;
int Offsets::BuffEntryBuffEndTime = 0x10;
int Offsets::BuffEntryBuffCount = 0x74;
int Offsets::BuffEntryBuffCountAlt = 0x24;
int Offsets::BuffEntryBuffCountAlt2 = 0x20;
int Offsets::BuffName = 0x8;
int Offsets::BuffEntryBuffNodeStart = 0x20;
int Offsets::BuffEntryBuffNodeCurrent = 0x24;

int Offsets::ItemListItem = 0xC;
int Offsets::ItemInfo = 0x20;
int Offsets::ItemInfoId = 0x68;

int Offsets::CurrentDashSpeed = 0x1D0;
int Offsets::IsDashing = 0x398;
int Offsets::DashPos = 0x1FC;
int Offsets::IsMoving = 0x198;
int Offsets::NavBegin = 0x1BC;
int Offsets::NavEnd = 0x1C0;

int Offsets::ViewProjMatrices = 0x2FDF6A0;
int Offsets::Renderer = 0x2FE250C;
int Offsets::RendererWidth = 0xC;
int Offsets::RendererHeight = 0x10;

int Offsets::SpellSlotLevel = 0x20;
int Offsets::SpellSlotTime = 0x28;
int Offsets::SpellSlotCharges = 0x58;
int Offsets::SpellSlotTimeCharge = 0x78;
int Offsets::SpellSlotDamage = 0x94;
int Offsets::SpellSlotSpellInfo = 0x13C;
int Offsets::SpellInfoSpellData = 0x44;
int Offsets::SpellDataSpellName = 0x6C;
int Offsets::SpellDataMissileName = 0x6C;
int Offsets::SpellSlotSmiteTimer = 0x64;
int Offsets::SpellSlotSmiteCharges = 0x58;

int Offsets::ObjectManager = 0x171FB98;
int Offsets::LocalPlayer = 0x2FBC614;
int Offsets::UnderMouseObject = 0x2FB08F8;

int Offsets::ObjectMapCount = 0x2C;
int Offsets::ObjectMapRoot = 0x28;
int Offsets::ObjectMapNodeNetId = 0x10;
int Offsets::ObjectMapNodeObject = 0x14;

// int Offsets::MissileSpellInfo = 0x230;
// int Offsets::MissileSrcIdx = 0x290;
// int Offsets::MissileDestIdx = 0x2E8;
// int Offsets::MissileStartPos = 0x2A8;
// int Offsets::MissileEndPos = 0x2B4;

int Offsets::SpellCastSpellInfo = 0x8;
int Offsets::SpellCastStartTime = 0x544;
int Offsets::SpellCastStartTimeAlt = 0x534;
int Offsets::SpellCastCastTime = 0x4C0;
int Offsets::SpellCastStart = 0x80;
int Offsets::SpellCastEnd = 0x8C;
int Offsets::SpellCastSrcIdx = 0x68;
int Offsets::SpellCastDestIdx = 0xC0;

int Offsets::MissileSpellInfo = 0x258;
int Offsets::MissileSrcIdx = 0x2B8;
int Offsets::MissileDestIdx = 0x310;
int Offsets::MissileStartPos = 0x2D0;
int Offsets::MissileEndPos = 0x2DC;

int Offsets::MinimapObject = 0x2FA7FDC;
int Offsets::MinimapObjectHud = 0x88;
int Offsets::MinimapHudPos = 0x60;
int Offsets::MinimapHudSize = 0x68;

int Offsets::AiManagerStartPath = 0x1bc;
int Offsets::AiManagerEndPath = 0x1c0;
int Offsets::AiManagerTargetPosition = 0x10;
int Offsets::AiManagerIsMoving = 0x198;
int Offsets::AiManagerIsDashing = 0x398;
int Offsets::AiManagerCurrentSegment = 0x19C;
int Offsets::AiManagerDashSpeed = 0x1D0;

@alek57
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alek57 commented Aug 27, 2021

hi, after you compile the boost python and add it in the file that you created, what cpp file i need to compile?or i run the exe file?( i did that and it didnt open the app).

@2291109502
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hi, after you compile the boost python and add it in the file that you created, what cpp file i need to compile?or i run the exe file?( i did that and it didnt open the app).

use vs to open the sln to compile .

@7ORAS99
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7ORAS99 commented Oct 14, 2021

11.20 pls?

@NightNightDream
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hi, after you compile the boost python and add it in the file that you created, what cpp file i need to compile?or i run the exe file?( i did that and it didnt open the app).

use vs to open the sln to compile .

I have run the program successfully, but it can't hook league process when I am running the league. Could you help me, thank you.

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