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CamRed25/README.md

Hi, I'm Cam πŸ‘‹

Systems-level Rust developer building native tools for Linux & gaming.

I write Rust where the Linux ecosystem is missing something β€” Wayland shells, game-modding infrastructure, FUSE filesystems. Mostly for the fun of building the thing that should exist but doesn't yet.

Jump to: What I'm Building Β· Explorations Β· Tech Β· Stats


πŸ”§ What I'm Building

🐚 Niri Shell

A unified GTK4 desktop shell for the Niri Wayland compositor β€” panel, dock, launcher, notification daemon, quick settings, polkit agent, power management, and a settings GUI, all in one process wired to Niri over IPC. One shell instead of a dozen stitched-together daemons.

πŸ“‚ AetheriaFS

A Rust-native, FUSE-based virtual filesystem for Bethesda game modding on Linux. Presents BSA archives and loose mod files as a single unified directory tree β€” no extraction required. Conflict-resolving, copy-on-write, daemon-backed.

πŸ–₯️ AetheriaMM

The GTK4 frontend for AetheriaFS: mod list, profile management, drag-and-drop load order, FOMOD installer, conflict viewer, and SKSE launcher. (Pairs with a running aetheria_daemon.)


πŸ§ͺ Explorations

  • Mantle Manager β€” A ground-up, Linux-native mod manager for Bethesda games (Rust + GTK4/libadwaita). Core mod management, VFS, FOMOD, and load order work today. Alpha β€” on hold while Aetheria matures.
  • NUMIDIUM β€” A hobby programming language with an Elder Scrolls / Dovahzul theme. Rust pipeline: lexer β†’ parser β†’ resolver β†’ codegen β†’ Brass VM. Early lexer stage.

πŸ› οΈ Tech

Rust Linux Fedora GTK4 Tokio Wayland SQLite FUSE


πŸ“Š Stats



πŸ† Trophies & top repos


πŸ’¬ Say hi

Building something Linux-native in Rust, or just curious about one of these projects? Open an issue, star a repo, or poke around the code β€” happy to talk shop.

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  1. Mantle-Manager Mantle-Manager Public

    A Linux-native mod manager for Bethesda games. Rust + GTK4.

    Rust 1