Small Summoning Update#502
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About The Pull Request
Developer's checklist
Testing Evidence
Everything appeared to function as intended, although was on an older branch when testing.
Why It's Good For The Game
Short version, variety is the spice of life. Even if the current summoning is the best, its the same loop over and over.
This is meant to be a start of alternative branches,.
Currently the sea stuff is it's own thing, but the intention is to alter this as I work on more additions to summoning.
Assuming the current structure of the loop is desired, the idea is fae/infernal/earth each have alternatives you can do instead of them. So still do three different climbs to get to higher tiers
The mobs are simple, I am not really sure what to do with them thematically. No tier 4 currently because I want that to be an actual boss fight.
Enchantments
T1 - Water Breathing
T2 - Baromind: +2 INT, -1 WIL
T3 - Energy Siphon - Either weapon or thorns effect. Gain energy, foe loses energy. 5 is current value, 20 second cool down.
Future plans
--Improve simple mobs, and descriptions
--Add Astral, Acid, Frost and Storm summoning
--Make it so you can swap out certain branches for others
Changelog
🆑
add: Adds the beginning of a new branch of summoning. Deep sea. Comes with three new enchantments, only t1-T3 exsist currently
/:cl: