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ArgonSDK

Overview

An Unreal Engine (4.25) project that mimics the original Chivalry 2 development project.

Following asset types are not included and need to be extracted by user:

  • Texture2D
  • Font
  • FontFace
  • StaticMesh

extraction of these assets is not required for pure Blueprint mods

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Setup

  1. Clone this repository (git clone --recursive <url>)
  2. Update submodules (git submodule update --remote)
  3. Extract Meshes and Textures
    1. Unpaking Assets
    2. Serializing Unpaked Assets
    3. Asset Generation
  4. Open TBL.uproject and rebuild dependencies if prompted
  5. Locate and run Mod Packer Widget (Scripts/ModHandling/ModPackerWidget)

ArgonSDK-FieldGuide

This repository contains some basic modding tutorials specific for Chiv2.

TBL-code-only-docs

Generated Doxygen / Blueprint documentation is available here: https://github.com/Chiv2-Community/chiv2-tblcpp-obsidian-clean

Install Obsidian and open the folder as vault. Hint: Enable "Show existing files only" in the graph to hide variables

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