An Unreal Engine (4.25) project that mimics the original Chivalry 2 development project.
Following asset types are not included and need to be extracted by user:
- Texture2D
- Font
- FontFace
- StaticMesh
extraction of these assets is not required for pure Blueprint mods
Join Chivalry 2 Unchained Discord to be notified when additional content and docs/guides are released.
- Clone this repository (
git clone --recursive <url>) - Update submodules (
git submodule update --remote) - Extract Meshes and Textures
- Open
TBL.uprojectand rebuild dependencies if prompted - Locate and run Mod Packer Widget (
Scripts/ModHandling/ModPackerWidget)
This repository contains some basic modding tutorials specific for Chiv2.
- Chivalry 2 class reference
- Modding process overview
- Tutorial: Create a FFA Map
- Tutorial: Create a Blueprint Mod
Generated Doxygen / Blueprint documentation is available here: https://github.com/Chiv2-Community/chiv2-tblcpp-obsidian-clean
Install Obsidian and open the folder as vault. Hint: Enable "Show existing files only" in the graph to hide variables