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Releases: CnCNet/WorldAlteringEditor

v1.8.4

04 May 19:51

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Minor hotfix release.

  • Fixed issues where in rare cases you could not place down terrain, overlay, smudges, or terrain objects due to overly aggressive "was this object just placed here" checks
  • The editor no longer writes DefaultRepairableStructures= under house sections when it is disabled

v1.8.3

01 May 13:34

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  • Added Tags window (Scripting -> Tags)
  • Fixed a bug where viewing references for a trigger always showed the trigger as referencing itself
  • Connected tiles have been reworked, now giving less repetitive results, more strictly preferring straight paths over turns when possible, and giving better performance
    • Connected tiles can now also be regenerated before placement by pressing R

v1.8.2

26 Apr 11:39

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  • Added support for selecting BuildingType parameters for trigger actions through the BuildingType selection window
  • (TS+DTA) Added support for Vinifera's Layer= key for animations
  • Map lighting is now reinitialized when INI code applied through Tools -> Apply INI Code... modifies a building's lighting properties
  • Viewing references of a trigger now lists triggers that are linked to the active trigger
  • Viewing references of a trigger now shows a separate message if the trigger's actions reference the trigger itself
  • Pathfinding for the "Check Distance (Pathfinding)" cursor action has been optimized to run ~20-30x faster
  • Fixed a bug where overlay placed as "regular overlay" (not collections or connected overlays) could not be placed on top of existing overlay
  • Fixed a bug where line-painting-supporting placement actions did not always properly receive left mouse button input, leading to objects not getting placed in rare cases
  • Fixed crash on loading a map after using the "Activate Assign Mission Cursor Action" script
  • Fixed various incorrect TriggersWindow translation keys in reference English translation file

v1.8.1

21 Apr 19:53

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  • Overlay collection placement now supports line painting
  • Terrain object collection placement now supports line painting
  • Smudge placement now supports line painting
  • Smudge collection placement now supports line painting
  • Improved input handling in line painting tools to make the editor more reliably catch the tile where the user started dragging the cursor on
  • Map issue list is now written to the map editor log file when the map is manually saved
  • (TS+DTA) Added "Building Does Not Exist (Vinifera)" trigger event
  • (TS+DTA) Replaced "Show Difficulty Level (ts-patches)" trigger action with "Create Building At (Vinifera)" trigger action
  • Fixed a bug where certain ramps in RA2/YR were checked for having ore on them and if yes, a map issue was reported (supposedly this is only a problem in Tiberian Sun)

v1.8.0

10 Apr 17:32

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  • Added feature for painting terrain, overlays, and terrain objects in a line by holding Shift (Credits: Rampastring)
  • Added zh-Hans translation (Credits: KuroNoSeiHai, SadPencil)
  • If a scripting element's name contains a number, the number is now incremented for clones instead of them getting the (Clone) suffix (Credits: Shush)
  • The XNAUI library has been slightly optimized (Credits: SadPencil)
  • Fixed a bug where the X coordinate of the trigger action selection control was incorrect (Credits: Rampastring)

terrain-line-painting

v1.7.11

22 Mar 12:26

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Minor maintenance release.

  • TaskForce, Script, and TeamType selection windows now logically support selecting global (AI.ini) scripting elements through a check box in each respective window
    • Because this feature could be confusing for non-advanced users, the check boxes are disabled by default. You can enable them by deleting a $Enabled=0 line from SelectTaskForceWindow.ini, SelectScriptWindow.ini and SelectTeamTypeWindow.ini
  • An error is now logged and displayed when a TechnoType entry for a TaskForce cannot be loaded from a map
  • Improved standard house default side selection logic
    • For example, when creating standard houses, a house named "Nod2" now correctly gets "Nod" or "NodSide" assigned as its side
  • Added some previously missing translation strings to Translation_en.ini reference English translation file
  • Infantry sub-cell names can now be translated

v1.7.10

20 Feb 21:43

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Major maintenance patch.

  • Added View -> Toggle Extra Graphics in 2D Mode option to toggle tile extra graphics on/off in 2D mode
  • (DTA+TS) Added "Apply Iron Curtain" trigger action
  • (YR) Added map issue check for a map-defined Country having an incorrect parent country
  • Renaming HouseTypes now automatically updates Trigger owner references
  • YSortAdjust is now taken into account for animations
  • Depth rendering for bibs and building animations has been improved
  • Building animations now support Translucency
  • (YR) It is now possible to rename non-standard Countries (HouseTypes)
  • Fixed a bug where a valid ActiveAnimTwo (and subsequent anims) were not loaded when ActiveAnimOne was not defined
  • Fixed a bug where translations could not override UI (INItializableWindow) configuration files
  • (YR) Fixed a bug where the parent country field was not automatically set for cloned Country when cloning a House in YR

v1.7.9

14 Feb 11:26

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  • Added warning when a map uses the "Building Exists" event incorrectly (Credits: Shush)
  • The editor no longer crashes when a weapon is not properly defined. Instead, an error message is displayed on map load
  • Fixed a crash when adding a new trigger action with a TeamType parameter if the map had no TeamTypes defined

v1.7.8

09 Feb 17:23

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Minor maintenance release.

  • Added on-map-load warnings for the map having infantry, units, or aircraft outside of the valid map area
  • Added check box to the waypoint placement window that makes the editor not automatically suggest multiplayer starting waypoints as the next waypoint
  • Pressing Enter on the text box in the waypoint placement window now acts as a press on the "Place" button
  • Text box in the waypoint placement window is now selected by default when the waypoint placement window is opened
  • Using the "Enable AI repairs" feature for a house now also makes the editor toggle the "AI repairable" flag by default for all new buildings placed for that house (Credits: Shush)
  • (DTA) Resources placed on snow now have correct graphics
  • Fixed multiple bugs where colors stopped working when color names were translated
  • Fixed a bug where forced trigger event parameters were not applied properly when adding new trigger events
  • Fixed a bug where a building that had its origin cell outside of the map, but other foundation cells in-map, was added to the map but invisible

v1.7.7

18 Jan 13:50

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  • Script action arguments can now be scrolled
  • Script action list now shows detailed information of script action parameters (Credits: Shush, Rampastring)
  • New TeamTypes now use the first unused TaskForce as their default TaskForce
  • New TeamType trigger action parameters now default to the last TeamType instead of the first TeamType
  • Default parameter of "Do This" script actions can now be set based on the script's name (for example, a script called "Hunt" will have the parameter of "Do This" default to "Hunt")
  • When the minimap window is dragged, the camera is now moved unless the window was dragged outside the drawn area of the minimap
  • Fixed a bug where context menus were shown confusingly out-of-position for quick trigger action and event parameter selection