Releases: ConfoederatioVF/AnalyticalEngine
Releases · ConfoederatioVF/AnalyticalEngine
0.6b - Centurion
Patch Notes. 0.6 Beta (Centurion).
(16 March 2025). 21:25GMT. Stable Release.
- Added support for custom UIs for modding. This can now be used in addCustomUI().
- Added primfix for MainMenu on Steam build. (game/Multiplayer.txt) is required for the current MainMenu to work.
- Began work on integrating Custom UIs.
0.5b - Rhine
Patch Notes. 0.5 Beta (Rhine).
(15 March 2025). 18:44GMT. Stable Release.
- Added support for custom mapmodes (in-game, as well as editor mapmodes) for modding. This should now appear in-game next to the minimap.
- Loading tips have been overhauled.
- Custom loading tips are now possible by overwriting the relevant Bundle with locale support.
- Ellipses at the end of loading tips have been removed.
- Map scripting now supports loading both Population and Economy/BaseDevelopment data from Velkscala/Eoscala.
- Eoscala 1.0 - Gridded economic raster data from 10000BC-2022AD (GDP PPP), separate project: https://github.com/Confoederatio/Eoscala-Velkscala/tree/main/eoscala_1.0
- Velkscala 0.5 - Gridded population raster data from 10000BC-2023AD, separate project: https://github.com/Confoederatio/Eoscala-Velkscala/tree/main/velkscala_0.5
- Both Eoscala/Velkscala may be loaded in-game through the use of
console loadPopulationNumberData(arg0_provinces_file_path, arg1_numbers_file_path)andconsole loadEconomyNumberData(arg0_provinces_file_path, arg1_numbers_file_path)respectively. You need to generate a provinces file from the loaded gamestate first and align it with those rasters. You can do so by usingconsole saveProvinceMap(arg0_file_path).
- Music framework allows for mods to use the
playMainTheme()function upon game load. This function is semi-stable, and rarely results in Vorbis crashes, but it can happen.
0.4b - Perimeter
Patch Notes. 0.4 Beta (Perimeter).
(1 March 2025). 03:19GMT. Stable Release.
- Finished adding Civilisation effects.
- Added Province effects.
- Fixed bugs related to the base 11:59 scenario not loading.
- Further integrated Steam into AnalyticalEngine
- Steam should now automatically start up on Windows/MacOS/Linux if not already started
- This should fix both Steam and out-of-directory startup issues
0.3.2b - Chrome Dome
Patch Notes 0.3.2 Beta (Chrome Dome).
(28 February 2025). 17:22GMT. Stable Release.
- CRITICAL BUGFIX: Fixed issues with setGlobalVariable() having duplicate namespaces, causing in-game editors not to work
- Fixed some event handlers
- Fixed in-game Custom UIs
- Added better .json parsing for mods with multiline descriptions
0.3.1b - Broken Arrow
Patch Notes. 0.3.1 Beta (Broken Arrow).
(27 February 2025). 23:32GMT. Stable Release.
- Fixed working directory compatibility issues (Windows). This is a PRIMFIX and is not guaranteed
- If you continue to run into issues with this in the meantime, make sure you run
java -jar AOC3-Source.jarfrom the folder in which it is located.
- If you continue to run into issues with this in the meantime, make sure you run
- Fixed repo Deepscript Variable issues with merging
- Added Civilisation effects up to 'Politics (Internal)'
- Added additional military_framework functions, unit_framework, as well as fixed helper functions for dealing with Generals and Advisors
- Fixed loadGenerals()
Note. From now on, the main installations will link to the latest release binary.
0.3b - Empty Quiver
Patch Notes. 0.3. Beta (Empty Quiver).
(25 February 2025). 20:43GMT. Stable Release.
- Removed AOC3-Source.jar from LFS tracking. This is now moved to manual binaries.
- Fixed repo conditions.
- Added main.gamestate saving/loading, meaning that Deepscript Variables now properly function.
Note. From now on, the main installations will link to the latest release binary.
0.2b - Cogwheel
Patch Notes. 0.2. Beta (Cogwheel).
(25 February 2025). 18:50GMT. Stable Release.
- Fixed AnalyticalEngine Steam Workshop description. This is a permanent fix going forwards.
- Fixed installation instructions for Steam.
- Added MIT licensing.
- Regions Editor should now work correctly.
- Overhauled MainMenu
- Fixed Load Game functionality being disabled for the MP build
- Fixed an issue with hours being clamped and isable
- Added global/civilisation/province scope Variable functions to Deepscript (currently session dependent)