Skip to content

Releases: ConfoederatioVF/AnalyticalEngine

0.6b - Centurion

16 Mar 20:29

Choose a tag to compare

Patch Notes. 0.6 Beta (Centurion).

(16 March 2025). 21:25GMT. Stable Release.

  • Added support for custom UIs for modding. This can now be used in addCustomUI().
  • Added primfix for MainMenu on Steam build. (game/Multiplayer.txt) is required for the current MainMenu to work.
  • Began work on integrating Custom UIs.

0.5b - Rhine

15 Mar 17:50

Choose a tag to compare

Patch Notes. 0.5 Beta (Rhine).

(15 March 2025). 18:44GMT. Stable Release.

  • Added support for custom mapmodes (in-game, as well as editor mapmodes) for modding. This should now appear in-game next to the minimap.
  • Loading tips have been overhauled.
    • Custom loading tips are now possible by overwriting the relevant Bundle with locale support.
    • Ellipses at the end of loading tips have been removed.
  • Map scripting now supports loading both Population and Economy/BaseDevelopment data from Velkscala/Eoscala.
    • Eoscala 1.0 - Gridded economic raster data from 10000BC-2022AD (GDP PPP), separate project: https://github.com/Confoederatio/Eoscala-Velkscala/tree/main/eoscala_1.0
    • Velkscala 0.5 - Gridded population raster data from 10000BC-2023AD, separate project: https://github.com/Confoederatio/Eoscala-Velkscala/tree/main/velkscala_0.5
    • Both Eoscala/Velkscala may be loaded in-game through the use of console loadPopulationNumberData(arg0_provinces_file_path, arg1_numbers_file_path) and console loadEconomyNumberData(arg0_provinces_file_path, arg1_numbers_file_path) respectively. You need to generate a provinces file from the loaded gamestate first and align it with those rasters. You can do so by using console saveProvinceMap(arg0_file_path).
  • Music framework allows for mods to use the playMainTheme() function upon game load. This function is semi-stable, and rarely results in Vorbis crashes, but it can happen.

0.4b - Perimeter

01 Mar 02:23

Choose a tag to compare

Patch Notes. 0.4 Beta (Perimeter).

(1 March 2025). 03:19GMT. Stable Release.

  • Finished adding Civilisation effects.
  • Added Province effects.
  • Fixed bugs related to the base 11:59 scenario not loading.
  • Further integrated Steam into AnalyticalEngine
    • Steam should now automatically start up on Windows/MacOS/Linux if not already started
    • This should fix both Steam and out-of-directory startup issues

0.3.2b - Chrome Dome

28 Feb 20:28

Choose a tag to compare

Patch Notes 0.3.2 Beta (Chrome Dome).

(28 February 2025). 17:22GMT. Stable Release.

  • CRITICAL BUGFIX: Fixed issues with setGlobalVariable() having duplicate namespaces, causing in-game editors not to work
    • Fixed some event handlers
    • Fixed in-game Custom UIs
  • Added better .json parsing for mods with multiline descriptions

0.3.1b - Broken Arrow

27 Feb 22:37

Choose a tag to compare

Patch Notes. 0.3.1 Beta (Broken Arrow).

(27 February 2025). 23:32GMT. Stable Release.

  • Fixed working directory compatibility issues (Windows). This is a PRIMFIX and is not guaranteed
    • If you continue to run into issues with this in the meantime, make sure you run java -jar AOC3-Source.jar from the folder in which it is located.
  • Fixed repo Deepscript Variable issues with merging
  • Added Civilisation effects up to 'Politics (Internal)'
  • Added additional military_framework functions, unit_framework, as well as fixed helper functions for dealing with Generals and Advisors
  • Fixed loadGenerals()

Note. From now on, the main installations will link to the latest release binary.

0.3b - Empty Quiver

25 Feb 19:51

Choose a tag to compare

Patch Notes. 0.3. Beta (Empty Quiver).

(25 February 2025). 20:43GMT. Stable Release.

  • Removed AOC3-Source.jar from LFS tracking. This is now moved to manual binaries.
  • Fixed repo conditions.
  • Added main.gamestate saving/loading, meaning that Deepscript Variables now properly function.

Note. From now on, the main installations will link to the latest release binary.

0.2b - Cogwheel

25 Feb 17:02

Choose a tag to compare

Patch Notes. 0.2. Beta (Cogwheel).

(25 February 2025). 18:50GMT. Stable Release.

  • Fixed AnalyticalEngine Steam Workshop description. This is a permanent fix going forwards.
  • Fixed installation instructions for Steam.
  • Added MIT licensing.
  • Regions Editor should now work correctly.
  • Overhauled MainMenu
    • Fixed Load Game functionality being disabled for the MP build
    • Fixed an issue with hours being clamped and isable
  • Added global/civilisation/province scope Variable functions to Deepscript (currently session dependent)