See-through nether portals with real-time cross-dimensional terrain rendering and seamless teleportation for NeoForge 26.1.x.
- See-through portals — real terrain from the destination dimension rendered through portals using stencil-based rendering
- Seamless teleportation — instant portal crossing with no loading screen (5-10ms)
- Bidirectional rendering — see through portals from both sides (overworld and nether)
- Projectile pass-through — arrows, ender pearls, and other projectiles cross portals
- Bidirectional breaking — breaking a portal on one side removes the linked portal too
- Adaptive performance — server-side performance monitor scales chunk loading under load
- Mod compatibility — runtime detection and compat for Sodium, Entity Culling, Iris, Create, Xaero's, Distant Horizons
All debug commands are under /neoportals:
| Command | Description |
|---|---|
/neoportals status |
Portal count, link count, detected compat mods |
/neoportals portals |
List all registered portals with positions |
/neoportals links |
List all active links with readiness state |
/neoportals chunks |
Remote chunk cache statistics |
/neoportals compat |
Detected mod compatibility status |
/neoportals reload |
Force portal re-scan near the player |
/neoportals breaknearby [radius] |
Break all portals within radius (default 64, both sides) |
- Minecraft 26.1.x
- NeoForge 26.1+
- Java 25
./gradlew buildThe built jar will be at build/libs/neoportals-<version>.jar.
MIT