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A multiplayer pong game with support for chat and spectators.

Server is written in C++ using the windows API for winsock2 sockets handling.

Client is written in Javascript/HTML.

This was a quarter long project for a networking games course @ the University of California, Irvine.

I did not write: base64.cpp sha1.cpp websocket.cpp base64.h sha1.h websocket.h

Though I did make some edits to websocket.cpp/h in order to fix a bug that I discovered in the code and to adapt the sockets code for my needs, but since it's been years I can't point out the particular edits or additional functions/code I added to these files.

Finally, I did add comments to the code to help my own understanding of it.

All other files are my purely own original work/code.

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A simple pong game w/chat and spectators made using a mixture of C++ for the server, and Javascript/HTML for the client.

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