A multiplayer pong game with support for chat and spectators.
Server is written in C++ using the windows API for winsock2 sockets handling.
Client is written in Javascript/HTML.
This was a quarter long project for a networking games course @ the University of California, Irvine.
I did not write: base64.cpp sha1.cpp websocket.cpp base64.h sha1.h websocket.h
Though I did make some edits to websocket.cpp/h in order to fix a bug that I discovered in the code and to adapt the sockets code for my needs, but since it's been years I can't point out the particular edits or additional functions/code I added to these files.
Finally, I did add comments to the code to help my own understanding of it.
All other files are my purely own original work/code.
Thankss