I’m a Computer Scientist specialising in XR, computational colour, and human perception, with experience building and evaluating perception-based systems for AR/VR.
My experience lies at the intersection of colour pipelines, psychophysics, machine learning and XR, supported by hands-on development in Unity, Python, MATLAB and Blender.
I also bring an industry foundation as a Data Analyst at Bain & Company, where I built reproducible analytical pipelines and worked in agile teams.
- Unity (C#), Blender, OpenXR workflows
- Rendering pipelines, foveation, colour calibration
- Worked on headsets such as the HoloLens 2 and the Varjo VR 3
- Python, PyTorch, OpenCV
- Image processing, feature extraction, deep learning
- Model interpretability
- Colour calibration & characterisation
- Psychophysical experiment design and implementation
- Translucency perception
- Pandas, SQL, Tableau, Alteryx
- MATLAB
When I’m not analysing colour perception or building XR experiments, I enjoy creating digital art, exploring new cities, and learning languages.
