-
Notifications
You must be signed in to change notification settings - Fork 0
Code changes
Antoine Monnier edited this page May 30, 2025
·
10 revisions
- Add a waypoint in the middle of the field when going to backstage (PR #37)
- Go to backstage at 85s instead of 87s (PR #37)
- Just cross the backstage line (target y = 1.60m instead of 1.85m) (PR #37)
- Rotate just before releasing bleacher
- Move backward after picking up a bleacher (PR #32)
- Assume the opponent robot is out of the field if it's not detected for 10 consecutive frames (PR #43)
- Ne pas s'arrêter si le robot n'est pas en direction de l'adversaire
- FPS -> 6
- v_max: 1.5 -> 1.3
- Bug camera positioning (throw bad positions)
- Reduce eagle packet size
- Measure the rotation span over 250ms instead of 1s
- Use Thibault's PC
- Stop on lost connection (PR #46)
- Decrease log quantity
- Our empty building areas are no longer obstacles
- Safety state to avoid blinking
- Go to backstage at 81 instead of 85s, with no min rotation radius
- Obstacles use rectangles with bevels instead of rounded corners
- Debounced is_safe status
- Increase safe distance 0.43m -> 0.45m
- Carefully avoid infinite zones
- Revert strict avoidance of infinite zone (shaky robot)
- Don't update robot position more than once per second (shaky robot)
- Stay on our side of the field
- Move backstage waypoint 7cm away
- Fix hold 500ms on start
- More precise rotation when dropping bleachers and at backstage wait point.
- Extend shovel 0.105 -> 0.130
- Use 2 slots instead of 3 on large building areas
- After releasing a bleacher, wait for shovel retraction before moving backward
- Wait for camera positioning for 1s in front of bleacher before grabbing it
- Move forward for 0.5s after picking up a bleacher