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FacilityHorror

The old LightsOut plugin, remade for LabAPI, and including more features!

Features

  • Customizable "round events" that trigger a certain game event on a random interval.
  • You can set up as much events as you want with as much combinations as you want.

Known issues:

  • When disabling tesla gates in an event, the tesla gate will not activate (as is intended), however the idle "buzz" will still activate when in range of the tesla.

Config

debug: false
# Chance percentage that the event system will activate this round, between 1 and 100
activation_chance: 50
# Time in seconds after round start that the event system is disabled. Note: the min_random_interval will be added to this.
# For example: min_start_offset: 60 and min_random_interval: 40 means that from the round start at least 100 seconds will pass before first event can occur.
# After the first event cannot occur for only the time specified in min_random_interval.
min_start_offset: 60
# Randomized time interval in seconds between events
min_random_interval: 40
max_random_interval: 400
# List of events
event_list:
  NormalLightsOut:
  # Randomized duration in seconds of this event. Not used when lights_out is false and tesla_enabled is true
    min_random_event_duration: 10
    max_random_event_duration: 100
    # Should the event run while the warhead is active (might cause issues)
    run_when_warhead: false
    # Should CASSIE broadcast a message when an event starts
    cassie_text_enabled: true
    # The text CASSIE needs to broadcast if cassie_text_enabled is true
    cassie_text: Generator malfunction detected
    # Should CASSIE subtitles be shown
    cassie_show_subtitles: true
    # Should CASSIE play the announcement jingle before announcing
    cassie_run_jingle: true
    # Should CASSIE wait before the announcement is finished before executing settings below
    cassie_wait_for_message: false
    # Should tesla gates be enabled during the event. SCP-079 will always be able to use tesla, even during an event
    tesla_enabled: false
    # Should the lights go out during the event
    lights_out: true
    # Should the doors lock during the event
    doors_locked: false
  DoorRestart:
    min_random_event_duration: 10
    max_random_event_duration: 100
    run_when_warhead: false
    cassie_text_enabled: true
    cassie_text: Door system malfunction detected
    cassie_show_subtitles: true
    cassie_run_jingle: true
    cassie_wait_for_message: false
    tesla_enabled: true
    lights_out: false
    doors_locked: true
  CassieBleep:
    min_random_event_duration: 10
    max_random_event_duration: 15
    run_when_warhead: true
    cassie_text_enabled: true
    cassie_text: pitch_0.15 .g7
    cassie_show_subtitles: false
    cassie_run_jingle: false
    cassie_wait_for_message: false
    tesla_enabled: true
    lights_out: false
    doors_locked: false

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The old LightsOut plugin, remade.

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