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Player can move around, strafe, shoot and vault over walls
Enemies that can ring the alarm, shoot the president and the player, detect dead bodies, hear suspicious sounds and patrol
President that follows the player when he frees him
Throwable object that distracts the Enemies
Dead enemies can be grabbed to hide the corpses from the other guards
Broken/Aborted features (problems)
Preview trail for the throwable object that was only rendered in debug, we spent a lot of hours trying to implement a niagara trail that never worked
Vaulting animation is broken which makes the vault really long and weird (finding good/free assets was sometimes impossible, very few resources to setup), and we couldn't use Motion Warping, which was the only way we could have had a clean vault
Enemy navigation that is a little bit broken on the final map because of the navmeshes
Most bugs that are in the final build come from the map, navmeshes were already mentionned right above, but the collisions were broken too, it was really hard to have a good map that fit the idea we had for the game, also tweaking variables was not always good so the games looks weird sometimes
Controls
Move : Left joystick
Look around : Right joystick
Crouch : Click right joysitck
Shoot : R2
Aim : L2
Vault : X
Interact : △
Throw : □
Research
A lot of research was made for optimization, as for the ps4 we aimed for a constant 60 fps, which was not always easy given the map we chose is really beautiful, but modifying lights and assets allowed us to have a nice smooth game
Lots of research for the niagara trail already mentionned in the broken features, but a lot of time was spent on that
We spent some time on the Unreal Engine PS4 forums