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Save The President

Features

  • Player can move around, strafe, shoot and vault over walls
  • Enemies that can ring the alarm, shoot the president and the player, detect dead bodies, hear suspicious sounds and patrol
  • President that follows the player when he frees him
  • Throwable object that distracts the Enemies
  • Dead enemies can be grabbed to hide the corpses from the other guards

Broken/Aborted features (problems)

  • Preview trail for the throwable object that was only rendered in debug, we spent a lot of hours trying to implement a niagara trail that never worked
  • Vaulting animation is broken which makes the vault really long and weird (finding good/free assets was sometimes impossible, very few resources to setup), and we couldn't use Motion Warping, which was the only way we could have had a clean vault
  • Enemy navigation that is a little bit broken on the final map because of the navmeshes
  • Most bugs that are in the final build come from the map, navmeshes were already mentionned right above, but the collisions were broken too, it was really hard to have a good map that fit the idea we had for the game, also tweaking variables was not always good so the games looks weird sometimes

Controls

  • Move : Left joystick
  • Look around : Right joystick
  • Crouch : Click right joysitck
  • Shoot : R2
  • Aim : L2
  • Vault : X
  • Interact : △
  • Throw : □

Research

  • A lot of research was made for optimization, as for the ps4 we aimed for a constant 60 fps, which was not always easy given the map we chose is really beautiful, but modifying lights and assets allowed us to have a nice smooth game
  • Lots of research for the niagara trail already mentionned in the broken features, but a lot of time was spent on that
  • We spent some time on the Unreal Engine PS4 forums

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  • C++ 98.0%
  • C# 1.9%
  • C 0.1%