Get UClass from assets found with AssetManager (Purple Class node)#40
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EvoPulseGaming wants to merge 1 commit intoEverNewJoy:masterfrom
Open
Get UClass from assets found with AssetManager (Purple Class node)#40EvoPulseGaming wants to merge 1 commit intoEverNewJoy:masterfrom
EvoPulseGaming wants to merge 1 commit intoEverNewJoy:masterfrom
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/** * Get UClass from assets found with AssetManager (Purple Class node) * Use this to get Assets by Path, Class Type ect. * Use GET ASSET REGISTRY node -> GET ASSETS node -> as your input to this * Using correct class checking and casting, this can be used for spawning actors, getting class defaults, using textures, sounds ect. * COOKED BUILDS: : Make sure your assets/folders are manually added to cooked build if they are not used directly in Editor. * On-the-fly asset list creation or add DLC content, no lookup tables! */
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I re-wrote everything as we discussed. Also threw in your DLC idea, as that will draw in just about everyone. If you want this to work in packaged/standalone, you need to add whatever directory/assets in the "AssetManager" section of project settings |
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