Skip to content

Pull requests: FAForever/fa

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

Document engine-side of Weapon:CanFire area: documentation related to documentation to preserve knowledge and practices area: engine related to engine bugs/limitations area: sim Area that is affected by the Simulation of the Game
#7045 opened Feb 20, 2026 by lL1l1 Loading…
2 of 3 tasks
Options: add missing tooltips
#7044 opened Feb 19, 2026 by NoryGit Loading…
1 of 2 tasks
Fix the rotation direction of the normals
#7041 opened Feb 18, 2026 by BlackYps Draft
3 tasks
T3 Mass Fabs: reduce death‑weapon blast radius area: balance idea related to suggestions for unit balance
#7040 opened Feb 17, 2026 by NoryGit Loading…
1 of 2 tasks
Salem Class: fix Nanite Torpedoes reducing main cannon ROF
#7039 opened Feb 17, 2026 by NoryGit Loading…
1 of 2 tasks
Fix command source not matching army index in AI games area: sim Area that is affected by the Simulation of the Game type: bug
#7038 opened Feb 17, 2026 by lL1l1 Loading…
3 tasks done
Update the setup instructions for the development environment
#7036 opened Feb 16, 2026 by NoryGit Loading…
1 of 2 tasks
Don't show reclaim labels for unreclaimable but vulnerable props area: sim Area that is affected by the Simulation of the Game area: ui Anything to do with the User Interface of the Game
#7034 opened Feb 16, 2026 by lL1l1 Loading…
2 tasks
Document balance snippet format area: documentation related to documentation to preserve knowledge and practices
#7028 opened Feb 12, 2026 by lL1l1 Loading…
1 task done
Pathfinding improvement
#7020 opened Feb 10, 2026 by Strogoo Loading…
Nerf Seraphim and Buff UEF missile cruisers area: balance idea related to suggestions for unit balance area: graphics Anything Related to the Game Graphics
#7018 opened Feb 10, 2026 by lL1l1 Loading…
2 tasks done
Annotate DefaultProjectileWeapon area: sim Area that is affected by the Simulation of the Game feature: weapon firing cycle related to the weapon firing cycle type: intellisense
#7012 opened Feb 10, 2026 by lL1l1 Loading…
2 of 3 tasks
Annotate TargetChaser category and InheritWork unit callback area: documentation related to documentation to preserve knowledge and practices area: engine related to engine bugs/limitations area: sim Area that is affected by the Simulation of the Game
#7011 opened Feb 10, 2026 by lL1l1 Loading…
2 tasks done
Saver/newfactoriesrework
#7009 opened Feb 10, 2026 by Saver27 Loading…
adding 'Factories share "Assist" to units' option
#7007 opened Feb 3, 2026 by Strogoo Loading…
Refactor context based templates to make it easier to mod feature: context-based templates related to context-based templates functionality
#7004 opened Jan 29, 2026 by Garanas Loading…
2 of 3 tasks
adding "Reverse move" hotkey
#7003 opened Jan 27, 2026 by Strogoo Loading…
adding "Force reclaim" hotkey
#7002 opened Jan 23, 2026 by Strogoo Loading…
Send all the player options in auto lobby when host receives them area: matchmaker/autolobby related to the matchmaker lobby
#6995 opened Jan 6, 2026 by Garanas Loading…
1 of 3 tasks
Hide chat in NIS mode
#6991 opened Dec 25, 2025 by 4z0t Loading…
2 of 3 tasks
Campaign code improvements and fixes area: coop change impacting coop area: sim Area that is affected by the Simulation of the Game
#6984 opened Dec 18, 2025 by speed2CZ Draft
1 of 3 tasks
Expose ignoreSelection in gamemain.lua
#6970 opened Nov 20, 2025 by 4z0t Loading…
2 of 3 tasks
Reduce duration of splats made by projectiles
#6952 opened Oct 28, 2025 by Garanas Loading…
1 of 3 tasks
Implement adjustable shield assist cost area: balance related to units balance, but not as a suggestion area: sim Area that is affected by the Simulation of the Game type: enhancement
#6937 opened Oct 3, 2025 by lL1l1 Loading…
3 tasks done
ProTip! Adding no:label will show everything without a label.