Manually implement GetHashCode on Vector4Double and Vector4Triple#1
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gamma-delta wants to merge 1 commit intoHackerPoet:mainfrom
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Manually implement GetHashCode on Vector4Double and Vector4Triple#1gamma-delta wants to merge 1 commit intoHackerPoet:mainfrom
gamma-delta wants to merge 1 commit intoHackerPoet:mainfrom
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This makes having many shadows in a scene MUCH more performant.
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Thanks, I've just tested this and it indeed seems to have a major speedup in mesh generation. I had no idea that this wasn't the default behavior in C#. I'll add this in the next release. |
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In my experiments this makes generating a mesh for a 6x6x6x1 grid of unit hypercubes go from ~3 seconds to 0.006 seconds!