-------------------------------------------------
-------------------------------------------------
• Synergy Reactor XPS870 Adamant
• Synergy Reactor LTD375 Ethereal
-------------------------------------------------
-------------------------------------------------
-------------------------------------------------
-------------------------------------------------
(Methodologies)
1) Power:
• Guru (Behavior Generator)
- Arcane (Guide)
• Flux (Vernacular Dialect)
- Shift (Modify)
• Tactic (Operative Planner)
- Operation (Scheme)
- Mission (Aim)
2) Boost:
• Immersion (Codex Decipher)
- Faculty (Educative), Facility (Cognitive), Factory, (Interactive), Foundry (Interpretive).
3) Source:
✓ Composed, CC1 (OPQ).
× Fixed, X86|ARM (ISA)
--------------------------------------------------
(Functionalities)
1) Languages
• Argot (Compilation)
• Slang (Interpretation)
• Lingo (Cannotation)
- Vibe (Synchronization)
2) Structures
• Wood( Logarithm)
• Leaf (Algorithm)
• Fruit (Fructrithm)
- Seed (Germirithm)
3) Intelligence
• Perceive (Fetch)
• Realize (Decode)
• Discern (Store)
- Express (Execute)
------------------------------------------------
(Operabilities)
Computer Science
Computing:
• Time
• Analog|Digital=Evolving
• Math|Algebra|Calculus=Probability
• Engineering|Architecture=Infrastructure
*Security*
• Certainty (Compliance)
• Chance (Analysis)
*Coach*
• Bar (Repository)
• Maid (Surrogacy)
*Mark*
• Virtuoso: (Calculus)
• (Touch) (Continuous)
- Tapping (Restrict|Distinct)
- Swiping (Curve|Straight)
- Pinching (Combine|Separate)
• Maestro: (Algebra)
• (Graphic) (Linear)
- Icons
- Buttons
- Menus
• Cameo: (Math)
• (Command) (Discrete)
- Terminal
- Console
- Panel
*Trace*
• Tweak: (Tensor)
• (Build) (3D)
- Compiler (Sets|Maps)
- Assembler (Queue|Deque)
- Linker (Traverser|Iterators)
• Warp: (Vector)
• (Configure) (2D)
- Lexer (Inheritance|Reference)
- Parser (Array|Stack)
- Loader (Class|Object)
• Mold: (Scalar)
• (Write) (1D)
- Instruction (Pointer|Specifier)
- Function (Operator|Enumerator)
- Expression (Number|Character)
*Print*
• Nucleus:
- Tethering
- Routering
- Ruputering
• Plexus:
- Integrate
- Automate
- Orchestrate
• Nexus:
- Connection
- Collection
- Correction
*Draft*
• EmuSys
- Full System Emulation
• SimuSys
- Full System Simulation
• ModuSys
- Full System Modulation
*Plan*
• Dev
- Prototyping: Fidelity
- Testing: Validate, Feedback
- Iterating: Income, Outcome
- Maintaining: Cause, Enable
*Sketch*
• SLDF
- Schematics: Boards
- Layouts: Components
- Diagrams: Layers
- Footprint: Wiring
• EDRB
- Editor: Writing, Highlighting, Formatting
- Debugger: Executing, Inspecting, Setting
- Runner:
- Builder: Automating, Linking, Packaging
--------------------------------------------------
(Operabilities)
Business Administration
Commercing:
• Money
• Cash|Accrual=Evolving
• Cost|Value|Price=Profitability
• Management|Administration=Organization
*Security*
• Law (Compliance)
• Risk (Analysis)
*Coach*
• Cafe (Manufacturer)
• Butler (Distributor)
*Office*
• StationState: (Price)
• (Economics) (Together)
- Market Forces: (Supply|Demand)
- Lineal Curves: (Substitute|Compliment)
- Circular Flow: (Entering|Exiting)
• MarketPlace: (Value)
• (Finance) (Detached)
- Cycles (Bearish|Bullish)
- Bands (Resist|Support)
- Funds (Sell|Buy)
• DoubleEntry: (Cost)
• (Accounting} (Individual)
- Accounts (Debits|Credits)
- Books (Deficit|Surfeit)
- Units (Ratios|Rates)
*Field*
• PublicRelation: (Channel)
• (Marketing) (Outcome)
- Endorsement (Promoting|Advertising)
- Environment (Scanning|Auditing)
- Emplacement (Researching|Positioning)
• PurchaseOrder: (Materiel)
• (Supply Chain) (Merchandise)
- Procurement (Sourcing|Bearing)
- Attainment (Provisioning|Logisting)
- Consignment (Listing|Vending)
• TimeSheet: (Personnel)
• (Human Resources) (Employee)
- Enrollment (Recruiting|Onboarding)
- Endearment (Training|Educating)
- Engagement (Registering|Vacationing)
*Outfit*
• Goods:
- Manufacturing
- Producting
- Fabricating
• Hybrid:
- Trading
- Distributing
- Negotiating
• Services:
- Prospecting
- Consumpting
- Transacting
*Agenda*
• Date
- Calendar|Clock
• Work
- Projects|Tasks
• Talk
- Spaces|Rooms
*Score*
• Bank
- Appraisal: Estimate
- Billing: Invoice|Receipt
- Payment: Withdrawal|Deposit
- Loaning: Investing|Financing
*Mend*
• Sales
- Technical
- Product
• Support
- Conventional
- Customer
-------------------------------------------------
(Operabilities)
Thought Leadership
Concepting:
• Truth
• Liable|Exempt=Evolving
• Hint|Clue|Note=Perfectability
• Conscientious|Responsible=Accountable
*Security*
• Edict (Compliance)
• Odd (Analysis)
*Coach*
• Court (Cognominal)
• Jury (Testimonial)
*Doctrine*
• GavelBang: (Ultimately)
• (Commend) (Book)
-
-
-
• RobeScarf: (Exclusively)
• (Amend) (Chapter)
-
-
-
• BenchPodium: (Absolutely)
• (Emend) (Verse)
-
-
-
*Creed*
• AtonableGesture (Persistent)
• (Edition) (Paragraph)
-
-
-
• ReliableFact (Consistent)
• (Elution) (Sentence)
-
-
-
• CredibleStory: (Insistent)
• (Elation) (Word)
-
-
-
*Belief*
• Litigate
-
-
-
• Mitigate
-
-
-
• Limitate
-
-
-
*Tenet*
• Recording
-
• Reporting
-
*Idea*
• Intent
-
• Indent
-
*Thought*
• Inquiry
-
• Enquiry
-
-------------------------------------------------
-------------------------------------------------
-------------------------------------------------
-------------------------------------------------
2) (Hard) [|]
•Engine|Structure
-Board|Chip
~Dial|Core
1) (Hard-Mid) {~}
3) (Mid) (-) •Heart|Brain-Ears|Eyes~Flesh|Bone
1) (Soft-Mid) :•:
~Console|Solace
-Harmony|Clarity
•Strength|Rigidity
2) (Soft) <=>
--------------------------------------------------
2) (Hard) [|]
•MachineOuterFace
-AbleWare
~NotaScribe
1) (Hard-Mid) {~}
3) (Mid) (-) •UserCenterFace-ThresWare~CrossScribe
1) (Soft-Mid) :•:
~EpiScribe
-ProWare
•HumanInterFace
2) (Soft) <=>
--------------------------------------------------
2) (Hard) [|]
•Mathematics
-Decimal
~Calculate
1) (Hard-Mid) {~}
3) (Mid) (-) •AlphaNumerics-Ordinal~Fluate
1) (Soft-Mid) :•:
~Translate
-Cardinal
•Linguistics
2) (Soft) <=>
--------------------------------------------------
2) (Hard) [|]
36
26|10
26=10
1) (Hard-Mid) {~}
13|13=5|5
6|1|6+6|1|6=2|1|2+2|1|2
3|3+1+3|3=3|3+1+3|3=1|1+1+1|1=1|1+1+1|1
3) (Mid) (-)
3|3+A+3|3=3|3+A+3|3=1|1+A+1|1=1|1+A+1|1
3+3-A-3+3=3+3-A-3+3=1+1-A-1+1=1+1-A-1+1
A-C*A*C-A=A-C*A*C-A=Z-O*Z*O-Z=Z-O*Z*O-Z
A+F-7-H+M=N+S-15-U+Z=Z+O-2-T+F=F+S-7-E+N
A|F+7+H|M=N|S+15+U|Z=Z|O-2-T|F=F|S+7+E|N
3) (Mid) (-)
A|F+G+H|M=N|S+T+U|Z=Z|O+T+T|F=F|S+S+E|N
AF|G|HM+NS|T|UZ=ZO|T|TF+FS|S|EN
M|Z=F|N
1) (Soft-Mid) :•:
MZ=FN
MZ|FN
ZN
2) (Soft) <=>
--------------------------------------------------
2) (Hard) [|]
Time
Infrastructure
Engineering|Architecture
1) (Hard-Mid) {~}
Math|Algebra|Calculus
Probability
Analog|Digital
3) (Mid) (-)
Conscientious|Responsible=Accountable
Perfectability=Hint|Clue|Note
Truth=Liable|Exempt
Perfectability=Hint|Clue|Note
Conscientious|Responsible=Accountable
3) (Mid) (-)
Cash|Accrual
Profitability
Cost|Value|Price
1) (Soft-Mid) :•:
Management|Administration
Organization
Money
2) (Soft) <=>
-------------------------------------------------
-------------------------------------------------
-------------------------------------------------
-------------------------------------------------
2) (Hard) [|]
• Boot (Bootloader, Bootstrapper)
• Driver (Input, Output)
• Circuit (Register, Matrix)
• Memory (Cache, Flash)
• Storage (Disk, Drive)
• Speed (Buffer, Latency)
1) (Hard-Mid) {~}
- Data (Reading, Writing)
- Meta (Content, Context)
- Type (Effects, Params, Sums)
- Token (Node, Edge)
- Tree (Ordered, Labeled)
- Syntax (Manifest)
3) (Mid) (-) • System (Settings, Configs, Utilities.)
- Account (Nickname, Password)
- Profile (Intro, Bio, Info)
- Contacts (Friend, Family)
- Chat (Call, Text)
- Forum (Questions, Answers)
- Community (News)
1) (Soft-Mid) :•:
• Desk (Video, Image, Audio)
• Office (Slide, Sheet, Script)
• Work (Edit, Omit)
• Store (Upload, Download)
• Web (Domain, Email, Site)
• Explorer (Filer, Browser)
2) (Soft) <=>
--------------------------------------------------
2) (Hard) [|]
• Artifact (Relic)
• Module (Opus)
• Library (Archive)
• Package (Chronicle)
• Framework (Treasury)
1) (Hard-Mid) {~}
- Tool (Chains)
3) (Mid) (-) • Application (Requisitions)
- Stack (Bundles)
1) (Soft-Mid) :•:
• Cavity (Vial)
• Container (Vault)
• Platform (Podium)
• Ecosystem (Fringe)
• Environment (Abode)
2) (Soft) <=>
--------------------------------------------------
2) (Hard) [|]
• Database (Units)
1) (Hard-Mid) {~}
- Warehouse (Clusters)
3) (Mid) (-) • Internet (Networks)
- Network (Clusters)
1) (Soft-Mid) :•:
• Server (Units)
2) (Soft) <=>
--------------------------------------------------
2) (Hard) [|]
IdentifyingPlanningSchedulingAssigningPerforming
1) (Hard-Mid) {~}
TaskStepPlotFormGoal
3) (Mid) (-) InitializeConfigureBuildInstallDeploy
LumpThreadProcessPipelineWorkflow
1) (Soft-Mid) :•:
FileFolderPortfolioDossierRegistry
3) (Soft) <=>
--------------------------------------------------
--------------------------------------------------
--------------------------------------------------
--------------------------------------------------
2) Wireless:
• Broadband • Broadcast
1) Comms:
• Telepathy
----------------------------------------------------
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-
Number Systems: Decimal =
0-9, Binary =0, 1, Octal =0-8, Hexidecimal =1-9anda-f. -
There are Conversions for each pair.
-
Each Number System has a: Radix, Base, Weight.
-
The Radix is the number of Decimals in each Position.
-
The Base is the same as the Radix.
-
The Weight is the Base and the Power Of.
-
The Power of is the number of the Position.
-
Integers to the left, Fractionals to the right.
-
Decimal: Has no Value.
-
Binary: [1 = (on, yes, true, high)], or, [0 = (off, no, false, low)]. =
1 bit. -
Nibble =
4 bits. -
Octal:
8 bits = 1 byte. -
2 bytes (16 bits)= Word. -
Hexadecimal: Prefix =
0x, Suffix =h. -
Little Endian = Least significant byte first.
-
Big Endian = Most significant byte first.
Dec. Bin. Hex.
0 0 0
1 1 1
2 10 2
3 11 3
4 100 4
5 101 5
6 110 6
7 111 7
8 1000 8
9 1001 9
10 1010 a
11 1011 b
12 1100 c
13 1101 d
14 1110 e
15 1111 f
16 bit (4 bytes):
Bin: 0100 0111 1110 1101
Hex: 47ed
Dec Weight: 10*
Bin Weight: 2*
Oct Weight: 8*
Hex Weight: 16*
Hex: 0x55aa, 55aah.
Little Endian: 0x55aa, 55aah.
Big Endian: 0xaa55, aa55h.
-
Normal computers are Binary. 1, or, 0. A bit.
-
Bit stands for Binary Digit.
-
Quantum computers use Qubits, for Quantum Binary Digits.
-
Qubits can be in Superposition, both 1, and 0, simultaneously.
-
This is called Quantum Entanglement.
-
Basic Electronics has: Resistor, Capacitor, Inductor, Transformer, Diode, Transistor.
-
The transistor, a silicon semiconductor, was invented in 1956.
-
They won a Nobel Prize in Physics for it.
-
We use the letters N, and P to describe a Transistor. NPN, PNP.
-
A Transistor has an Emitter, Base, Collector.
-
It is a Current Controlled Switch.
-
The Electrons would typically flow from the Emitter (N), to the Base (P), to the Collector (N).
-
An electric current is Analog and in Decimal.
-
It's measured in Volts.
-
Wires carry the Voltage.
-
Three basic circuits are: Series, Parallel, Series/Parallel.
-
(The Conversion, Analog to Digital, is through ElectroMechanics.)
-
A Digital Circuit is Binary.
-
It's measured in bits.
-
A single wire can carry 1 bit.
-
(1 bit is roughly around 0.6V) (off < 0.6V < on). (Current Control Switch)
-
There are two types of Digital Circuits: Combinational, Sequential.
-
A Half-Adder is a XOR and AND Gate.
-
It has A, B Inputs, and Sum and Carry Outputs.
-
A Full Adder is two Half-Adders.
-
It has A, B, C Inputs, and Sum, Carry Outputs.
-
An 8 Bit Ripple Carry Adder, starts with a Half-Adder, and chains Full-Adders.
-
Adding Full Adders to an 8 bit with 16 and 32 bit numbers prevents Overflow.
-
There are circuits for Adding, Subtracting, Multiplying, and Division.
-
They use Boolean Algebra and the Truth Table. (Mainly due to Logic.)
-
They can have Input/Output.
-
They can have Read/Write capabilities.
-
1 or more Digital Circuits can form a Latch.
-
There are Gated Latches.
-
A Latch can store 1 bit. Memory.
-
Memory is Octal.
-
A Group of Latches form a Register.
-
A grid of Latches with MultiPlexors form a Matrix.
-
An Address is the Intersection of a Matrix. Row and Column.
-
An Address is Hexadecimal.
- 32 bit General Register example.
32 bit 8 bit 16 bit 8 bit,
EAX AH AX AL,
EBX BH BX BL,
ECX CH CX CL,
EDX DH DX DL,
A = Accumulator
B = Base
C = Counter
D = Data
H = High
L = Low
- 32 bit Index and Pointer Registers example.
32 bit 16 bit,
ESI SI,
EDI DI,
EBP BP,
ESP SP,
SI: Source Index.
DI: Destination Index.
BP: Base Pointer.
SP: Stack Pointer.
E: 32 bit.
R: 64 bit.
-
There are Data, Address, and Control Buses.
-
They are Job-Specific High-Speed Wires.
-
They carry Data.
- Ports connect outside In/Out Devices.
- The Mainboards connects all components and a computer together.
-
A Chip with a Crystal that Vibrates when Electricity is applied.
-
It Oscillates, Physcics.
-
And Generates Pulses.
-
It is the smallest Frequency of a computer.
-
It is measured in Hz.
-
It Syncronizes all Components that require Time for their Operation.
-
There are two types: Real-Time, Software Clocks.
-
There are three main parts to the Central Processing Unit (CPU): The Control Unit (CU), the Arithmetic and Logic Unit (ALU), and the Memory Unit.
-
It's four Main Functions: Input, Processing, Memory, Output.
-
The Control Unit manages computer ressources.
-
It directs the flow of data between the CPU and other Devices.
-
It will configure a CPU to manipulate the data correctly between instructions.
-
Performs Mathematical Operations: Arithmitic and Logical Computation.
-
Arithmitic handles all numerical operations. +, -, x, /.
-
Logical handles all Logical Operations. AND, OR, NOT, XOR.
-
It has two 8 bit Inputs. A 4 bit OpCode. An 8 bit Output. Overflow, Zero, Negative Flags.
-
The Memory Unit consists of Registers.
-
There are 8 General Purpose Registers.
-
The Accumultor, Base, Counter, Data Registers.
-
The Base, Stack Pointer Registers.
-
The Source, Destination Index Registers.
-
It also has Flag Registers.
-
The CPU's purpose is to execute Programs.
-
Programs are made up of Instructions.
-
The Instruction Cycle has four cycles: Fetch, Decode, Execute, Store.
-
It takes a certain amount of Machine Cycles to execute an Instruction Cycle.
-
Speed depends on the number of Clock Cycles needed to execute an Instruction.
-
A Clock Cycle is the time taken between two Pulses of an Oscillator.
-
A CPU performs a Clock Cycle, Machine Cycle, Instruction Cycle, respectively.
-
Then the Instruction is executed.
- 16 bit Instruction Format:
Prefix, OpCode, Mod-R/M, SIB, Disp, Imm.
- Required:
Opcode, Disp, Imm.
-
A group of commands for a CPU in Machine Language.
-
Can refer to all possible or subset instructions for a CPU.
-
Process: Pre-Processor, Compiler, Assembler, Linker, Loader, Memory.
-
Pre-Processor: Produces Input for the Compiler.
-
Compiler Phases: Lexical, Syntax, and Semantic Analyzer, Intermediate Code Generator, Machine independant Code Optimizer, Code Generator, Machine Dependant Code Optimizer.
-
Assembler: Translates Assembly Language into Machine Code, and creates an Object file.
-
Linker: Links and Merges various Object files to create an Executable.
-
Loader/Memory: Loads Executable files into Memory and executes them.
-
There are Low Level and High Level Programming.
-
They are used to make Intructions that make up Programs.
-
They are written in Code.
-
Each Programming Language's Intruction Code have their own Syntax.
-
Incorrect Syntax will generate an Error.
-
They guide the rules that guide the Logic of Hardware and Software Design.
-
Reverse-Engineered Debugging techniques.
-
Ethical Hacking.
-
Data Structures and Algorithms are an important part of Computer Science.
-
Data Structures: Primitive, Non Primitive.
-
Primitive: Numeric, Non Numeric.
-
Non Primitive: Linear, Non Linear.
-
Algorithms: Input, Output, Finiteness, Definiteness, Effectiveness.
-
They help CPUs solve Problems.
-
An Operating System is an Interface between User Applications and Hardware.
-
It helps manage the CPU's Input, Processing, Memory, Output.
-
Four of it's Functions: Memory Management, Processor Management, Device Management, File Management.
-
It has four Processes: Stack, Heap, Data, Text.
-
It has Scheduling.
-
It has Threads.
-
Cloud is a Network.
-
It refers to manipulating, configurating, and accessing Applications online.
-
It offers online data storage, infrastructure and application.
-
Deployment Models: Public, Private, Hybrid, Community.
-
Service Models: Infrastructure, Platform, Software, Identity, and Network as a Service.
-
We are trying to get CPUs to think like Humans.
-
Types of Intelligence: Linguistic, Musical, Logical, Mathematical, Spatial, Bodily-Kinesthetic, Intra-Personal, Interpersonal.
-
It is composed of: Reasoning, Learning, Problem Solving, Perception, Linguistic.
-
Task classification: Formal, Mundane, Expert.
-
Machine Learning is a sub of Artificial Intelligence.
-
Theory, Analysis.
-
Set, Field, Space, Structure, Object, Element, Function, Expression, Ring, Group, Symbol, Operation, Formula, Solution.
- Elementary, Linear, Abstract, Universal.
-
Integral, Differentiation, Inverse.
-
Convergence, Sequence, Series.
-
Normal, Reverse.
-
Limit.
-
Theoretical, Experimental, Axiomatic.
-
Description, Event, Occurrence.
-
Mean, Deviation, Distribution.
-
0-1.
- Sets, Combinatorics, Relations.
- Map, Matrix, Tensors, Vectors, Scalars.
- Continuity, Derivatives, Integrals, Function, Argument, Value.
- First, Second, Third.
- Pseudocode Sorting and Classification Programs from Data Structures and Algorithms for Deep Learning of Neural Networks of Artificial Intelligence.
Hope you enjoyed!
Thanks!
Jesse Comeau
Owner/Founder
One.1