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TextureTypes
JimmyHelp edited this page Aug 6, 2023
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Texture Types you can set using setPrimaryTexture and setSecondaryTexture
SKIN: Your 64x64 Minecraft skin
CAPE: Your cape
ELYTRA: Your elytra
RESOURCE: A texture from Minecraft itself, compatible with resource packs
PRIMARY: The modelPart's original texture in Blockbench
SECONDARY: The modelPart's original secondary texture in Blockbench (if one exists)
SPECULAR: Setting a specular map for rendering mods that use it
NORMAL: Setting a normal map for rendering mods that use it
CUSTOM: A texture object from Blockbench or one created via the Texture API
Please use the official wiki at https://wiki.figuramc.org/
THIS WIKI IS DEPRECATED. Please use the official wiki at https://wiki.figuramc.org/
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