+ More IE addons For building better factories (ImmersiveIntelegence Gauges and switches and Eng Decores#28
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bioastroiner wants to merge 8 commits into
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+ More IE addons For building better factories (ImmersiveIntelegence Gauges and switches and Eng Decores#28bioastroiner wants to merge 8 commits into
bioastroiner wants to merge 8 commits into
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it seems i reached some oversight from II's conflicts from its fluid Brine and QMD's fluid salt solution i have to remove that fluid from ever machines instead of just removing it from JEI a3a5e5f |
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Mods added are: Imer... Intelegence + Eng...Decor + Switches&Gauges + HandheldIEDrill + Immersive Cable (Refined storage Cable)
II is the only mod that adds real content which conflicts with the mod so i tweaked it so it dosent interfere with Quanta's progression, its circuits where removed and replace with AR circuits which use Quanta's recipes.
Zinc also been added as a byproduct of lead ore processing early game via crusher as it was gated behind OreLeacher now is accessable earlier in game! for brass needed for your factory!
Also HandHeld CoreSample Drill to make searching for UnderGround ores much easier not to mention II also adds drills with 5x5 mining area (Tungsten) which means mining i also being overhauled there should be less excuses to go mining now! And also ofcourse Gauges and switches plus the many utilites added by other IE mods to Give more flexibility in IE way to automate around your factory making the Pre Refined Storage Age a little more bareble and factory making profitble this includes artifictial leather rubber etc... Also guns!!! did i mention II also adds cars? yea who needs immersive cars when you can make a motorbike... tough idk if its really there the book says its there so i assume its implemented otherwise whats the deal?
I debuged this PR should be ready for Review 👍