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[Bot] Update to v22#12

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github-actions[bot] wants to merge 3 commits into
mmc1-fabricfrom
changelog/11
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[Bot] Update to v22#12
github-actions[bot] wants to merge 3 commits into
mmc1-fabricfrom
changelog/11

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@github-actions github-actions Bot commented Jul 15, 2023

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[Major Update]

Performance Improvements / Fixes / QoL Changes

  • Added Mythic Mobs
  • Added Simply Swords [Fabric & Forge]
  • Added Promenade
  • Added [EMF] Entity Model Features [Fabric & Forge]
  • Added Memory Settings
  • Added fix GPU memory leak[Forge/Fabric]
  • Added FullStack Watchdog
  • Added Recipe Book Delight
  • Added Charm Fixer
  • Added "Better End City" for Better End
  • Added CTOV - Wizards compatibility pack
  • Added CTOV - Villagers Plus Compat
  • Added CTOV - Paladins & Priests compat
  • Added CTOV - BYG Compat
  • Added CTOV - Gazebo compat
  • Added Repurposed Structures - Wizards Compat Datapack
  • Added Charm Woodcutter BYG
  • Added Charm - Promenade Compat Datapack
  • Added Charm Woodcutter Bewitchment/Plus
  • Added AdventureZ Netherite Fix
  • Added Trinkets Offhand Glove Fix
  • Added Farmer's Delight Tools Expanded
  • Added Twilight Forest - Glacier Melt Fix
  • Added BalanceEx
  • Added BalanceEx - Magic Addon
  • Added ArchonEx
  • Added STONEBORN - Meï's Additions for Modded GUIs
  • Removed Immersive Weathering (Causes issues)
  • Removed Farmer's Respite (Crashing)
  • Removed Decorative Blocks (Causes issues)
  • Removed MedievalWeapons (Replaced)
  • Removed RPG Difficulty (Conflicts with Dungeon Difficulty causing its scaled mobs to always display as level 1 & 1000 hp zombies randomly even near spawn)
  • Lowered mob armor overall to prevent things like 30 damage swords only dealing 3 damage to nether/end mobs, added a small amount of health to compensate
  • Removed bonus non-RelicEx stats being applied to RelicEx relics (it's a bit confusing and they don't transfer)
  • Twilight forest, minecells, and the nether are slightly easier
  • Added much higher dimension-based difficulty scaling for Archmagus and nerfed spellblade loot scaling on recommendation of spellblades dev.
  • Lowered base rate and bonus rolls rate, magic gear was overriding loot tables completely once a player started to accumulate luck
  • Phantoms Origin phase blacklist, makes hardstone (minecells) and mazestone/mazebrick (twilight forest) unphasable to phantoms
  • Fix attribute display for looted helmets with "dropped experience" bonus attribute
  • Nerfed robe crit enchants as they are suddenly much stronger than expected due to what was apparently a bug being fixed
  • Fixed twilight forest glacial biome temperature, which fixes fabric seasons incompat with random melting
  • Fixed Things gloves being inequippable in the offhand glove slot
  • Disabled MedievalOrigins' Ogre charge ability since it bypasses claims and unbreakable blocks
  • Modded tool recipe support for farmer's delight cutting board recipes
  • Moved roll arrows to bottom left so they don't overlap the hotbar when you get multiple rolls
  • Centered the player thermometer since the environment thermometer was disabled
  • Tagging mythic metals' carmot staff, conjuring's soul alloy scythe, and many weapons that are "axes" internally as weapons for TieredZ reforging, instead of tools
  • Buffed riot gauntlet, it was end-game expensive but is outclassed by easy to get enchantments
  • Hide face apple rendering
  • Made warthog shells slightly looting resistant
  • Made warthog shells require 4 shells per netherite scrap instead of 2
  • Strength no longer gives defensive stats
  • Constitution is now a better defensive stat
  • Dex is now more specifically a ranged stat
  • Int is now more specifically a magic stat
  • Nerfed magic stat boosts overall (they have more access to bonuses from other sources)
  • Luckiness/evasion nerfed
  • Crit damage and lifesteal relics nerfed
  • Immortal tier relics are less likely to be weak
  • Fixed some weapons with custom abilities being unusable
  • Fixed Mob Spawning (Dark Waters)
  • Fixed waystone marker not remove on waystone broke (JMI)
  • Fixed a crashing bug on Fabric related to Refreshment Enchantment (MCDW)
  • Fixed mutant creatures over-spawning in modded biomes using vanilla's spawn costs system (Mutant Monsters)
  • Fixed splash/lingering potions' affected areas not being scaled (Pehkui)
  • Fixed scaled projectiles' damage being incorectly scaled by their velocities (Pehkui)
  • Fixed there being an unnecessary condition in the prepared power (RPG Origins)
  • Fixed occasional crash when placing down Waystones (Fabric Waystones)
  • "Mixed" foods now restore reduced food to vegetarians/carnivores, instead of being completely inedible.
  • Enderians are now immune to thirst.
  • Immunities are now applied immediately upon origin selection
  • Fixed a bug with the purified water bucket. Woops!
  • Added modded compatibility for travelers backpacks & toms simple storage crafting recipes
  • Fixed any silver be used for silver chests and any wooden chest be used to craft mythic metals chests
  • Many Fixes from [Let's Do] Meadow
  • Many Fixes from Better Statistics Screen
  • Many Fixes from Friends&Foes
  • Many Fixes from FTB Chunks
  • Many Fixes from FTB Quests
  • Many Fixes from Inventory Profiles Next
  • Many Fixes from Galosphere
  • Many Fixes from ModernFix
  • Many Fixes from Moonlight
  • Many Fixes from Oh The Biomes You'll Go Refabricated
  • Many Fixes from PlayerEx
  • Many Fixes from Supplementaries
  • Many Fixes from Spellblades and Such
  • Many Fixes from Traveler's Backpack
  • Many Fixes from Zenith
  • Many Fixes from Other Mods
  • Reduced the Mod Count
  • Updated all the Mods

Big thanks to MuonR helping with all the Datapacks & Config Changes

AS ALWAYS MAKE SURE TO BACKUP YOUR WORLD BEFORE UPDATING

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