Skip to content

Luracasmus/light-levels

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Light Levels for Polytone / OptiFine

Colors different light levels (0, 7, 11) so you know where to put light sources to prevent mob spawning. Implemented using custom lightmaps.

Custom lightmap support is currently not available in Polytone for the most recent Minecraft versions, so you may only be able to use the resource pack with OptiFine.

When using OptiFine, requires: Custom Colors: ON, Smooth Lighting: OFF, Dynamic Lights: OFF

Remember to check server rules before using resource packs like this in multiplayer.

About

Visualize significant light levels - Polytone / OptiFine utility resource pack

Topics

Resources

License

Stars

Watchers

Forks

Contributors