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C++ Physics Engine Extension – Wind Simulation

Overview

This project is based on my Bachelor thesis, in which I developed a wind simulation module as an extension to an existing C++ physics engine. The goal was to simulate realistic, dynamic wind behavior and integrate it into an already established engine architecture.

The implementation was originally created as part of a university repository. This repository serves as a structured showcase of my contribution, including explanations of design decisions and key implementation aspects.


Key Features

  • Integration of a wind simulation model into an existing physics engine
  • Real-time computation of wind forces affecting objects in the simulation
  • Modular and extensible C++ design
  • Focus on performance and efficient update cycles
  • Physically inspired behavior using procedural noise

My Contribution

  • Designed the wind simulation model
  • Implemented the system in C++
  • Integrated the module into the engine’s update loop
  • Worked with an existing codebase and adapted to its architecture
  • Evaluated different approaches for realistic and stable behavior

Technical Details

Architecture

The system was implemented as an extension module within the existing physics engine. It interacts with core engine components such as:

  • object update loop
  • force application system
  • simulation timestep handling

The design emphasizes:

  • separation of concerns
  • minimal coupling with existing systems
  • reusability of components

Wind Simulation Model

The wind behavior is generated using procedural techniques to achieve natural-looking motion. Key aspects include:

  • time-dependent variation of wind strength and direction
  • smooth transitions using noise functions
  • configurable parameters for intensity and turbulence

Performance Considerations

  • Efficient per-frame updates
  • Avoidance of unnecessary recomputation
  • Lightweight integration into the physics pipeline

Technologies

  • C++
  • Existing Physics Engine (C++ based)
  • Procedural Noise Techniques

Original Repository

The original implementation is part of a university project:


Notes

This repository is intended as a showcase of my work and contributions. It highlights the core concepts, implementation approach, and integration into an existing system rather than providing a full standalone engine.

About

This project is based on my Bachelor thesis work, implemented as a branch in a university repository. This repository serves as a structured showcase of my contribution.

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  • C++ 99.3%
  • Other 0.7%