Releases: Modzer0/NuclearOption-ActiveDecoy
Releases · Modzer0/NuclearOption-ActiveDecoy
v0.6.0 - Nuclear Option 0.33.2 + QoL Compatible
Active Decoy Countermeasure v0.6.0
Compatible with Nuclear Option 0.33.2 and QoL mod (v1.1.7.0).
Changes
- Updated for Nuclear Option 0.33.2 game assembly
- Compatible with QoL mod - both mods can run simultaneously without conflicts
- Added null-safety guards to all Harmony Traverse field access in SeekerPatches
- Verified all field names match current decompiled assembly
Installation
Drop \NuclearOptionActiveDecoy.dll\ into your \BepInEx/plugins\ folder.
v0.5.0-beta
Active Decoy Countermeasure v0.5.0-beta
AN/ALQ-260(V)1 style expendable active decoys for Nuclear Option.
Features
- DRFM decoys create false radar returns to decoy ARH/SARH missiles
- Added to all aircraft, ammo matches flare counts
- Effectiveness penalty when heading toward missile or radar active
- Flare ejection sound, green HUD indicator
- ActualStealth mod compatibility
- Configurable via BepInEx config
Installation
- Install BepInEx 5 for Nuclear Option
- Drop
NuclearOptionActiveDecoy.dllintoBepInEx/plugins/
Known Issues
- Beta release, balance tuning ongoing