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Releases: Modzer0/NuclearOption-ActiveDecoy

v0.6.0 - Nuclear Option 0.33.2 + QoL Compatible

23 Apr 20:03

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Active Decoy Countermeasure v0.6.0

Compatible with Nuclear Option 0.33.2 and QoL mod (v1.1.7.0).

Changes

  • Updated for Nuclear Option 0.33.2 game assembly
  • Compatible with QoL mod - both mods can run simultaneously without conflicts
  • Added null-safety guards to all Harmony Traverse field access in SeekerPatches
  • Verified all field names match current decompiled assembly

Installation

Drop \NuclearOptionActiveDecoy.dll\ into your \BepInEx/plugins\ folder.

v0.5.0-beta

15 Feb 17:44

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v0.5.0-beta Pre-release
Pre-release

Active Decoy Countermeasure v0.5.0-beta

AN/ALQ-260(V)1 style expendable active decoys for Nuclear Option.

Features

  • DRFM decoys create false radar returns to decoy ARH/SARH missiles
  • Added to all aircraft, ammo matches flare counts
  • Effectiveness penalty when heading toward missile or radar active
  • Flare ejection sound, green HUD indicator
  • ActualStealth mod compatibility
  • Configurable via BepInEx config

Installation

  1. Install BepInEx 5 for Nuclear Option
  2. Drop NuclearOptionActiveDecoy.dll into BepInEx/plugins/

Known Issues

  • Beta release, balance tuning ongoing