(Experimental) Knockdown no longer guarantees dropping items#884
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(Experimental) Knockdown no longer guarantees dropping items#884
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Thought process: When looking at bullet stopping power I had a conundrum in that I wanted it to be debilitating, but also, dropping your items is a smidge more debilitating (and annoying) than desired
Rather than slowflake the interaction to be "the only knockdown where you got to keep your stuff" I figured this was worth a try first. Because if nothing else I find it interesting in concept
Conceptually "being shot in the leg while having a firefight so you fall to the floor but you've got an iron grip on your gun so you can keep firing while you struggle back up" sounds awesome
One well placed shove no longer guarantees you drop your items (now requiring minimum two) which may change how people approach fights. In particular turnabout will be harder to pull off as the opponent will either have a chance to react or fight back before the second shove.
But I worry it'll favor people with weapons too much sooo we'll see