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6 changes: 3 additions & 3 deletions code/datums/wounds/burns.dm
Original file line number Diff line number Diff line change
Expand Up @@ -444,7 +444,7 @@
damage_multiplier_penalty = 1.1
interaction_efficiency_penalty = 0.9
threshold_penalty = 25
infection_rate = 0.05
infection_rate = 0.01
flesh_damage = 10
treatable_by = list(/obj/item/flashlight/pen/paramedic)

Expand All @@ -467,13 +467,13 @@
return
switch(severity)
if(WOUND_SEVERITY_SEVERE)
infection_rate = 0.075
infection_rate = 0.025
damage_multiplier_penalty = 1.2
interaction_efficiency_penalty = 0.6
threshold_penalty = 50
examine_desc = "is turning white"
if(WOUND_SEVERITY_CRITICAL)
infection_rate = 0.1
infection_rate = 0.05
damage_multiplier_penalty = 1.25
interaction_efficiency_penalty = 0.3
threshold_penalty = 75
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2 changes: 1 addition & 1 deletion code/datums/wounds/internal_bleeding.dm
Original file line number Diff line number Diff line change
Expand Up @@ -80,7 +80,7 @@
if(SPT_PROB(1, seconds_per_tick))
var/datum/blood_type/blood_type = victim.get_blood_type()
if(blood_type)
to_chat(victim, span_notice("You can taste [blood_type.reagent_type::name]."))
to_chat(victim, span_notice("You can taste [LOWER_TEXT(blood_type.reagent_type::name)]."))

switch(limb.body_zone)
if(BODY_ZONE_HEAD)
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1 change: 1 addition & 0 deletions code/modules/clothing/under/jobs/medical.dm
Original file line number Diff line number Diff line change
Expand Up @@ -90,6 +90,7 @@

/obj/item/clothing/under/rank/medical/scrubs
name = "medical scrubs"
gender = PLURAL

/obj/item/clothing/under/rank/medical/scrubs/Initialize(mapload)
. = ..()
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2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/human/death.dm
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@ GLOBAL_LIST_EMPTY(dead_players_during_shift)

switch(probable_cause)
// This should all be refactored later it's a bit of a mess ngl
if(null, "revival_sickess", "anesthetics", "recent_defib")
if(null, /datum/status_effect/anesthetic::id, /datum/status_effect/recent_defib::id)
return "unknown causes"

if(OXY_DAMAGE)
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2 changes: 1 addition & 1 deletion code/modules/projectiles/projectile/beams.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
name = "laser"
icon_state = "laser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 20
damage = 25
damage_type = BURN
hitsound = 'sound/weapons/sear.ogg'
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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2 changes: 1 addition & 1 deletion code/modules/surgery/operations/operation_bone_repair.dm
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@
return TRUE
if(locate(/datum/wound/blunt/bone/rib_break) in limb.wounds)
return TRUE
return TRUE
return FALSE

/datum/surgery_operation/limb/repair_hairline/on_preop(obj/item/bodypart/limb, mob/living/surgeon, obj/item/tool, list/operation_args)
display_results(
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -38,16 +38,16 @@
if(HAS_TRAIT(owner, TRAIT_SLEEPIMMUNE))
return FALSE
RegisterSignal(owner, SIGNAL_ADDTRAIT(TRAIT_SLEEPIMMUNE), PROC_REF(qdel_us))
owner.add_max_consciousness_value(type, 10)
owner.set_pain_mod(type, 0.1)
owner.add_max_consciousness_value(id, 10)
owner.set_pain_mod(id, 0.1)
applied_at = world.time
return TRUE

/datum/status_effect/anesthetic/on_remove()
UnregisterSignal(owner, SIGNAL_ADDTRAIT(TRAIT_SLEEPIMMUNE))
if(!QDELETED(owner))
owner.remove_max_consciousness_value(type)
owner.unset_pain_mod(type)
owner.remove_max_consciousness_value(id)
owner.unset_pain_mod(id)
owner.apply_status_effect(/datum/status_effect/anesthesia_grog, applied_at)

/datum/status_effect/anesthetic/get_examine_text()
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@
var/mob/living/carbon/get_sick = owner
get_sick.vomit(VOMIT_CATEGORY_BLOOD, lost_nutrition = 10)
else if(blood_type)
to_chat(owner, span_notice("You can taste [blood_type.reagent_type::name]."))
to_chat(owner, span_notice("You can taste [LOWER_TEXT(blood_type.reagent_type::name)]."))

if(time_since_irradiated > 2 MINUTES && SPT_PROB(0.5, seconds_per_tick))
if(!owner.IsParalyzed())
Expand Down
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