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A collection of my Unity scripts. It contains practical solutions that can be used as examples, tools, or a foundation for your own projects.

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MurphyTD147/MurphyUnityToolkit

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MurphyUnityToolkit

Unity C# License: MIT

πŸ›  Personal library of Unity scripts.
Each script is presented as a standalone artifact with explanations and usage examples.
The toolkit will be gradually expanded and developed as a universal set of solutions.


  • AI/ β€” object behavior logic: patrolling, attacking, evading, interacting with the environment;
  • Gameplay/ β€” core gameplay mechanics: character control, progression, inventory, quests;
  • UI/ β€” interface solutions: HUD, menus, status panels, pop‑up windows;
  • Utils/ β€” helper tools: object pooler, timers, event managers;
  • Systems/ β€” large subsystems: saving, environment generation, networking components;
  • Animation/ β€” animation controllers, state machines, procedural animation;
  • Effects/ β€” visual effects controllers: particles, VFX scripts, nitro trails, explosions;
  • Audio/ β€” audio managers, effects, dynamic music;
  • Tools/ β€” editor utilities: custom inspectors, debug panels, data generators;
  • Physics/ β€” physics extensions: custom colliders, collisions, gravity;
  • Data/ β€” data storage and processing structures: configurations, ScriptableObjects.

πŸ’‘ If you find a bug or want to suggest an improvement, please create an issue or pull request.

πŸ“œ License

This project is distributed under the MIT license.
You are free to use, modify, and distribute the code, provided that proper attribution is preserved.

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A collection of my Unity scripts. It contains practical solutions that can be used as examples, tools, or a foundation for your own projects.

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