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Animation Component
mika edited this page Apr 26, 2018
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3 revisions
void StopAnimation(string target)-
void PlayAnimation(string target)- Stops or Plays Animation component for all Animation components founded in children of target gameobject
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float GetAnimationLength(string target)- returns length of first animation component
- if no animation component is founded, returns -1
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float GetAnimationTime(string target)- current play position
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float GetAnimationTimeNormalized(string target)- same as above, but using normalized time 0-1
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bool JumpToAnimationTime(string target, float time, bool stopPlaying = false)- jumps to animation time, in the first animation component
- if no animation component is founded, returns false
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bool JumpToAnimationTimeNormalized(string target, float time, bool stopPlaying = false)- same as above, but using normalized time 0-1
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bool SetAnimationSpeed(string target, float speed)- sets animation speed in the first animation component
- if no animation component is founded, returns false