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Genie-Engine-

Genie Engine is an impulse based physics engine written in c++ and uses Modern Open GL version 3.3.

The current engine has a rigid body simulator with the following features:

  1. Sphere-Shpere collisions.
  2. Shpere-Cuboid collisions.
  3. Cuboid-Cuboid collisions.
  4. Motor joints: Apply a certain force to a specific point in the rigid body space.
  5. Timed motor joints: Apply a certain force to a specific point in the rigid body space for a certain period.
  6. Fixed joints: Fix the rigid body at a specific point in world space.
  7. Gravity applied separately.

The simulator runs in real time and you have full control on the rigid body data:

  1. Mass.
  2. Dimensions.
  3. Coefficient of restitution, dynamic and static friction.
  4. Position.

Stay tuned for future updates.

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Impulse based physics engine

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