style: white logo mark on transparent background#5
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Runs the chat API on :3001 so it can pair with Coven Cave's dev server (which owns :3000) when Cave's /api/salem proxies to SALEM_CHAT_API_URL. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The OpenCoven logo shipped as a black mark on an opaque white field, which rendered as a white square inside the dark-themed UI's logo tile. Invert it: make the background transparent (the single #FFFFFF fill -> none) and recolor the 809 mark paths white (#000000 -> #FFFFFF), so the mark sits cleanly on the dark glass tile, page header, and chat button. Verified the white mark renders intact via rasterized preview. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Pull request overview
This PR is described as a branding update to invert public/logo.svg (white mark on transparent background). In the diffs provided for review, the only code change is an additional dev script in package.json, which makes the PR’s actual scope unclear relative to the description.
Changes:
- Add
dev:cavescript to runnext devon port3001.
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| "scripts": { | ||
| "bdev": "next build && next dev", | ||
| "dev": "next dev", | ||
| "dev:cave": "next dev -p 3001", |
| "scripts": { | ||
| "bdev": "next build && next dev", | ||
| "dev": "next dev", | ||
| "dev:cave": "next dev -p 3001", |
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Summary
Inverted
public/logo.svgper request — white as the main color, transparent background.The logo previously shipped as a black mark on an opaque white field, which rendered as a white square inside the dark-themed UI's logo tile / favicon / chat button. Now:
#FFFFFFfill →none(transparent)#000000→#FFFFFF(white)The mark now sits cleanly on the dark glass tile (
--bg-primary: #0a0a0a), page header, and chat-form button — matching the OpenCoven OG card style.Verification
npm test(node scripts/validate-opencoven-port.mjs) →validate-opencoven-port: ok🤖 Generated with Claude Code