I'm a passionate game developer and C# programmer who loves crafting engaging gameplay, immersive systems, and technically sound foundations — mostly using Unity.
While I often dive into the internals of game engines, graphics APIs like OpenGL, and performance-focused systems such as DOTS, my core drive is to build great games and tell interactive stories.
I enjoy exploring topics like low-level rendering, engine architecture, gameplay feel, and optimization — and sometimes create tools that help me (and others) develop smarter and faster.
Thanks for stopping by! Feel free to explore my projects or reach out if you want to talk game dev or programming. 🚀

