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Image Formats
The following is documentation for the supported image/texture formats in the Archive Explorer as of version 14.4.0.
These are the general image formats which are supported.
- PNG
- JPG
- BMP
- TGA
- DDS
- PCX
For CPA games it supports the standard GF texture format.
The majority of the textures use lossy block-compression (DXT1, DXT3 or DXT5). Exporting to a lossless format such as PNG will decompress it, which is what you want in most cases. However if you're planning on porting a texture from one platform to another without modifying it then that will cause the texture to be re-compressed, losing even more details. In those cases it is recommended to export to a DDS file as that will maintain the original compression as well as the mipmaps. If importing as a format other than DDS then it will in most cases compress it to either DXT1 or DXT5 and generate new mipmaps. However, if the texture is color remapped then it will always be decompressed when exporting.
| Format | Platforms | Export | Import | Notes |
|---|---|---|---|---|
| DDS | PC iOS Android Mac | ✔️ | ✔️ | |
| D3D Texture | Xbox 360 | ✔️ | ❌ | Mipmaps are currently not supported. Might have minor issues with some texture sizes. |
| GTF | PS3 | ✔️ | ❌ | |
| PVR | iOS | ❌ | ❌ |