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[MIRROR] Ports directional armor mech fix from Paradise [PORT]#588

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ghost wants to merge 2 commits into
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upstream-merge-4707
Open

[MIRROR] Ports directional armor mech fix from Paradise [PORT]#588
ghost wants to merge 2 commits into
masterfrom
upstream-merge-4707

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@ghost

@ghost ghost commented Jul 5, 2021

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Original PR: BeeStation/BeeStation-Hornet#4707

About The Pull Request

This simply copies and paste code from this PR on Paradise. Tested locally.

Huge disclaimer: I'm not a coder and don't know why this 2 line fix works. A maintainer should review it to see if it actually works. If this doesn't meet the standards then hopefully somebody who knows what they're doing will make a proper PR. Also, I couldn't figure out how to do github so I manually edited the file so this might've screwed something up.

What it's supposed to do

It fixes mecha directional armor when tested locally.

Why it's good for the game

It's wonderful to not have your Phazon toasted by a Ripley simply because it was south of said Ripley. This (hopefully!) fixes that, as currently people/mechs/mobs can gain huge advantage over mechs by simply attacking from 'above' regardless of where the mech's sprite is actually pointed.

Changelog

🆑
fix: fixed a few things
/:cl:

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Mecha armor multipliers are misaligned with the actual direction the mech is facing

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