Vostok Mod Exporter v2.0 - EA Release support#5
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- Support appending mod version number to filename. - Default to .vmz filename extension. - Allow exporting directly to a location of the user's choice (installed mods folder). - Save output folder location between sessions. - Redesign UI to use new EditorDock API and dock vertically.
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Not sure about the version suffix. When the launcher updates a mod, it keeps the old name, which will lead to mismatched version in file name and mod.txt |
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The checkbox is disabled by default - it's intended as an optional tool to allow clarity as to which version a user has installed / is downloading without needing to open a modloader UI. I believe the Metro loader (which most users are currently using) works out-of-the-box with this checkbox enabled, though I'm not sure about the original VML loader. |
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After much thought, I plan to replace the version number checkbox with a toggle between |
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I'm opening this PR in the hopes that this repo is still actively maintained and it will be merged quickly.
This PR updates the mod exporter with a few QoL features, adopts the .VMZ extension convention (chosen by the community due to persistent user behavior of extracting mod .zip files to "install" them), and redesigns the UI to a vertical dock panel rather than a horizontal bottom-dock panel to fit the new options.
The bugfix from #4 is included in this PR.
Raw changelog:
I'm uploading a release .zip file here in the interim to point users to until the Godot AssetLib release is exported. Feel free to restore the old README section about installation.
Due to the scope of the changes involved in this PR, I've added myself to the authors list and the LICENSE file. I'm happy to retract such additions if you feel they are overzealous, but I find the addition to be in the spirit of the open-source license.
VostokModExporter-v2.0-rc1.zip