Use #if defined(_WIN32) instead of #if _WIN32 in public/coacd.h#101
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The bare `#if _WIN32` form trips clang's `-Wundef` on non-Windows platforms when consumers build with `-Wundef -Werror`. Unreal Engine's bundled clang on Linux is one such consumer; the warning becomes a fatal error during plugin compile. `#if defined(_WIN32)` is semantically identical (only matters when _WIN32 is defined) and silences the warning.
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The bare
#if _WIN32on line 10 ofpublic/coacd.htrips clang's-Wundef("_WIN32" is not defined, evaluates to 0) on non-Windows platforms when consumers build with-Wundef -Werror.Concrete case where this surfaces: Unreal Engine 5.7's bundled clang on Linux turns the warning into a fatal error during plugin compile. We hit this while adding Linux support to a UE plugin that consumes CoACD (URLab-Sim/UnrealRoboticsLab#46). For now we patch the header via a build-time overlay; happy to drop that overlay once this lands.
#if defined(_WIN32)is semantically identical to#if _WIN32(the value of_WIN32only matters when it's defined, in which case it's1) and silences the warning. No behaviour change.One-line patch.