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Releases: SilkCommunity/TrippyGL

1.2.2

10 Mar 13:25
29c60ab

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Changelog from 1.2.1:

  • Upgraded all dependencies

TrippyGL 1.2.1

06 Mar 23:26
9d38058

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Changelog from 1.2.0:

  • Upgraded all dependencies
  • Add new matrix-oriented TextureBatcher.Draw() methods (Thanks @vpenades for your contribution!)
  • Replace Enum.IsDefined with newer variant to avoid boxing allocation (Thanks @Pannoniae for raising this issue!)

TrippyGL 1.2.0

01 Oct 23:38

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TrippyGL 1.2.0 release!

Changelog from 1.1.1:

  • Now built against .NET 6.0
  • Upgraded SixLabors.ImageSharp to 3.0.2
  • Upgraded SixLabors.Fonts to 2.0.0
  • Stopped SimpleShaderProgram from raising events on internal compilation
  • Enable nullable support
  • Fixed wrong names on array uniforms
  • Allow creating VertexArrays and ShaderPrograms with no vertex attributes
  • Fixed empty ShaderUniformLists raising exceptions
  • Fixed SimpleShaderProgram using wrong GLSL version on GL 3.2

BREAKING CHANGES:

  • No longer supports .NET Standard 2.1, only .NET 6.0+
  • No longer supports Silk.NET <2.17.1
  • SixLabors.Fonts has revamped their rendering and their output now exactly matches the rendering of web browsers. Your text might look different when assets are built on this new version.

TrippyGL 1.1.1

05 Mar 19:32

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TrippyGL 1.1.1 release!

TrippyGL 1.1

10 Jan 15:42
e9ada27

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Update .gitignore

TrippyGL 1.0

18 Feb 20:21

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TrippyGL 1.0 release!