Releases: SnowyMouse/invader
Releases · SnowyMouse/invader
0.55.0
Fixed
- invader-build: Fixed scenario script check when building ui_widget_definition tags
- invader-build: Check that transparent shaders have the correct number of maps and stages
- invader-build: light tags are processed more accurately
- invader-build: Physics calculation is now closer to tool output
- invader-build: Decal water effect flag is now set based on layer type. this flag is now "cache only"
- invader-edit-qt: Fixed rectangle2d field names
Changed
- invader: Added support for Chimera's
force hud use highres scaleflag. - invader: added CJK font fields from the jp/tw/kr Xbox version.
- invader-build: Default script source location is now from scenario tags again.
- invader-build: No longer warns when using features that do not work without mods on Halo PC.
- invader-crc: Readded this tool. Can now also fix the map header crc without changing it using --fix-header.
- invader-extract: Compressed mipmaps from Xbox maps that are below 4px in any dimension are now removed instead of being generated.
- invader-resource: add --no-stock to allow making Custom Edition resource maps with no stock tags
0.54.2
Fixed
- invader-build: Fixed misleading error message when a model part is missing the correct
vertex type - invader-font: Fixed unrendered font characters being added as characters if character < 32
- invader-font: Fixed some whitespace characters not being rendered correctly
Changed
- invader-build: Changed extended limit of font characters from 32000 to 32767
- invader-font: Renamed latin1 to --8-bit/-8
0.54.1
0.54.0
Fixed
- invader-build: Physics tag compilation now accounts for the "old physics" calculation that
is enabled by setting the baseradiusfield to anything above zero. - invader-build: Physics tags now have a check to make sure
moment scaleis non-zero. - invader-build: Fixed checking the wrong sequence index for the health panel background
inunit_hud_interfacetags.
0.53.8
Added
- invader-edit-qt: Added --high-precision-floats
Fixed
- invader: Physics tags' center of mass and mass point density/mass are now calculated on
build and are cache-only. - invader-edit-qt: Text fields where the text would overflow now have the start of the
text appearing instead of the end
0.53.7
Fixed
- invader-build: Clamp particle animation rate the same way as tool.exe
- invader-build: Fixed detail_object_collection's global z offset being ignored
(it is highly recommended you update) - invader-extract: Fixed detail_object_collection's global z offset being ignored
(it is highly recommended you update)
Changed
- invader-edit-qt: Fast mode is now the default mode again. Use -L to use recursive mode.
0.53.6
From CHANGELOG.md:
Fixed
- invader: Fixed color issues on macOS terminals.
- invader-build: Fix defaulting decal values.
Changed
- invader-edit-qt: Recursive mode is now the default mode. Use -L to use fast mode.
- invader-edit-qt: Fixed dark theme support on macOS.
0.53.5
0.53.4
From CHANGELOG.md:
Fixed
- invader: Add extra bounds checks to tag definitions.
- invader: Enable long file paths in the Windows executable manifest.
0.53.3
From CHANGELOG.md:
Fixed
- invader-build: Fix defaulting model filthy part indices.
Changed
- invader-build: bitmap sequence index is now checked in more places.
- invader-build: particle system tags are now checked to make sure an extra
bitmap sequence is available after the one referenced when using the "rotational"
complex sprite render mode. - invader-edit-qt: grenade_hud_interface field naming has been made clearer.