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StGrikus
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Jun 18, 2026
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- Introduced new audio features for crystal collection, including multiple sound files and dynamic volume adjustments based on collection count.
- Implemented functions to preload and play crystal collection sounds, enhancing the audio experience during gameplay.
- Updated HTML files to include necessary audio path scripts for both Cargo Convoy and Deep Collapse games, ensuring audio assets are properly loaded.
- Refactored existing sound handling to integrate new audio features seamlessly into the game mechanics.
- Introduced new audio features for crystal collection, including multiple sound files and dynamic volume adjustments based on collection count. - Implemented functions to preload and play crystal collection sounds, enhancing the audio experience during gameplay. - Updated HTML files to include necessary audio path scripts for both Cargo Convoy and Deep Collapse games, ensuring audio assets are properly loaded. - Refactored existing sound handling to integrate new audio features seamlessly into the game mechanics.
- Introduced new functionality to manage the transition from start music to gameplay music, including timing checks and event listeners for smoother audio experience. - Added a new variable for gameplay music overlap duration and implemented logic to preload gameplay music. - Updated the manifest to include start music paths for the Deep Collapse game. - Refactored audio handling in the Cargo Convoy game by simplifying sound volume calculations and removing unused variables. - Updated several audio files to improve overall sound quality and consistency.
- Updated the `getEntityDisplayName` function to return raw entity IDs, simplifying the display process. - Removed the `humanizeEntityId` function to enhance code maintainability and reduce complexity in entity name handling.
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