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7 changes: 3 additions & 4 deletions src/Fuse/ShaderNodesUtil.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,6 @@
using VL.Stride.Rendering;
using VL.Stride.Rendering.ComputeEffect;
using VL.Stride.Shaders.ShaderFX;
using ServiceRegistry = VL.Core.ServiceRegistry;

namespace Fuse
{
Expand Down Expand Up @@ -221,7 +220,7 @@ public static void AddShaderSource(string type, string sourceCode, string source
{
try
{
var game = ServiceRegistry.Current.GetGameProvider().GetHandle().Resource;
var game = AppHost.Current.Services.GetGameProvider().GetHandle().Resource;
if (game == null) return;

var effectSystem = game.EffectSystem;
Expand Down Expand Up @@ -251,7 +250,7 @@ public static void AddShaderSource(string type, string sourceCode, string source
// accessed from vl
public static VLComputeEffectShader RegisterComputeShader<T>( ToComputeFx<T> theComputeFx)
{
var game = ServiceRegistry.Current.GetGameProvider().GetHandle().Resource;
var game = AppHost.Current.Services.GetGameProvider().GetHandle().Resource;
if (game == null) return null;

var shaderGraph = ShaderGraph.BuildFinalShaderGraph(theComputeFx);
Expand Down Expand Up @@ -279,7 +278,7 @@ public static DynamicEffectInstance RegisterDrawShader(ToDrawFX theDrawShader)
var watch = new Stopwatch();

watch.Start();
var game = ServiceRegistry.Current.GetGameProvider().GetHandle().Resource;
var game = AppHost.Current.Services.GetGameProvider().GetHandle().Resource;
if (game == null) return null;

var effectImageShader = new DynamicDrawEffectInstance("ShaderFXGraphEffect");
Expand Down