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Replaces the render geometry of the current render model tag with geometry compiled from a COLLADA scene file (.DAE).
Your collada file must contain a single mesh for every permutation.
For 3ds Max name your meshes as {region}:{permutation} (e.g. hull:base)
For Blender name them as {region}_{permutation}Mesh (e.g. hull_baseMesh)
ReplaceRenderGeometry <COLLADA Scene>