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ZugZwang

.. chess-like planning meets endless runner pace in a mobile setting. Figurines move automatically, swipe to manipulate the board.

  • Created in Unity Engine.
  • 2 Programmers. The other one is Jannik Kluge.
  • Self-set Task: Create a mobile game in Unity for Google Play Store in 10 weeks.

SwipeGraceFeature-ezgif com-optimize

How To Run

Head to Playstore: here

WebGL embed at itch.io (Not the target Platform): here

My Responsibility

System Script Purpose
CoroutineOperation View Acts as a Container for a Coroutine to receive an event OnFinished and cancel it early with more status info.
AutoMove View Script Responsible for the Auto Movement of the Figurines.
ObjectPooling View General Object Pooling System for reusing VFX, Figurines, Environment sets and Playing field segments. I adapted and tailored it to our needs from this Tutorial.

Additional Info

  • The primary VCS was peforce, that's why the initial commit contains most files.
  • Release date: 15.08.2025
  • Unity Version: 6000.0.51f1
  • Team Size : 9

This Project was displayed for 5 days at the Berlin IFA 2025 (Picture below), also at Indietreff 45.

IFAExamplePicture

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  • C# 70.7%
  • ShaderLab 24.2%
  • HLSL 5.1%