.. chess-like planning meets endless runner pace in a mobile setting. Figurines move automatically, swipe to manipulate the board.
- Created in Unity Engine.
- 2 Programmers. The other one is Jannik Kluge.
- Self-set Task: Create a mobile game in Unity for Google Play Store in 10 weeks.
Head to Playstore: here
WebGL embed at itch.io (Not the target Platform): here
| System | Script | Purpose |
|---|---|---|
| CoroutineOperation | View | Acts as a Container for a Coroutine to receive an event OnFinished and cancel it early with more status info. |
| AutoMove | View | Script Responsible for the Auto Movement of the Figurines. |
| ObjectPooling | View | General Object Pooling System for reusing VFX, Figurines, Environment sets and Playing field segments. I adapted and tailored it to our needs from this Tutorial. |
- The primary VCS was peforce, that's why the initial commit contains most files.
- Release date: 15.08.2025
- Unity Version: 6000.0.51f1
- Team Size : 9
This Project was displayed for 5 days at the Berlin IFA 2025 (Picture below), also at Indietreff 45.
- Deadcows Mybox (Editor Utils and Handy Extension Methods)
- "New" Input System
- ParticleEffectForUGUI
