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Bomb Rad Suit#142

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Shy-ivy wants to merge 4 commits into
Triad-Sector:mainfrom
Shy-ivy:bomb-rad-suit
Open

Bomb Rad Suit#142
Shy-ivy wants to merge 4 commits into
Triad-Sector:mainfrom
Shy-ivy:bomb-rad-suit

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@Shy-ivy

@Shy-ivy Shy-ivy commented May 27, 2026

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About the PR

Added a new research tree and folders for triad, the radsuit and bomb suit were buffed and able to be crafted

Why / Balance

The bombsuit and rad suit are useless for their special gimmick due to the fact the CE/RD suit makes it way better and also is space proof

Media

image image image image image

Requirements

  • I have read relevant guidelines/documentation to this PR found on our devwiki.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

get research and unlock it, then make it on a protolathe

Breaking changes

None Found
Changelog

🆑

  • add: New tech tree for rad suit and bomb suit!
  • tweak: Buffed the rad suit for 100% rad proof and bomb suit now has a 95 explosive resistance!

@github-actions github-actions Bot added S: Untriaged size/S YML No C# Doesn't contain any C# code FTL Changes to localization files and removed size/S labels May 27, 2026
@Triad-Sector Triad-Sector changed the title Bomb rad suit Bomb Rad Suit May 27, 2026

@mnva0 mnva0 left a comment

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Thank you for this PR! Just a few things I noticed. Please ask me if you want me to elaborate on anything

@@ -0,0 +1 @@
lathe-category-AdvancedSuitsRecipe = Advanced Suits

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Conventions say that all FTL IDs should be in kebab-case-as-in-dashes-as-spaces-I-believe and must never contain capital letters

research-technology-civilian-stash = Civilian Ship Stash
research-technology-military-stash = Military Ship Stash No newline at end of file
research-technology-military-stash = Military Ship Stash
research-technology-Suits-Advanced = Advanced Suits

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Conventions say that all FTL IDs should be in kebab-case-as-in-dashes-as-spaces-I-believe and must never contain capital letters

technologyPrerequisites:
- HardsuitsSpecialized
position: 1, 7
position: 2, 7

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Triad changes must have comments

@@ -0,0 +1,42 @@
- type: latheRecipe
id: SuitsAdvancedRecipe
abstract: true

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Conventions state that abstract must always come first. Directly under type as the first entry in the list

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Also, why is this a new latheRecipe? It doesn't seem to have much of a reason to exist as a parent since it doesn't seem to define anything. There is probably some common stuff between the suits you could add here if you'd like. categories maybe?


- type: latheRecipe
id: ClothingOuterSuitRad
parent: SuitsAdvancedRecipe

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parent must come before id


- type: latheRecipe
id: ClothingHeadHelmetBombSuit
parent: SuitsAdvancedRecipe

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parent must come before id


- type: latheRecipe
id: ClothingOuterSuitBomb
parent: SuitsAdvancedRecipe

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parent must come before id

coefficients:
Heat: 0.90
Radiation: 0.01
Radiation: 0

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Triad changes must be marked

Heat: 0.75
- type: ExplosionResistance
damageCoefficient: 0.15
damageCoefficient: 0.05

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Triad changes must be marked

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Assuming this does what I think it does: I don't think we need a dedicated category for a couple items? This adds a new dropdown selection to lathes, right? Please do correct me if I'm wrong

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it adds a new category for the protolathe to make i understand, I'm at work rn so I'll check it and fix most of it when i get home

@mnva0

mnva0 commented May 27, 2026

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Also: The bombsuit reduces damage by 95% as in that picture and the helmet reduces damage by 10%. Wouldn't this make people completely immune to explosion damage? Worth checking and I believe we don't want total immunity. I have not actually asked the other maintainers but complete bomb resistance might be a slight balancing problem

@SislenC

SislenC commented May 27, 2026

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Also: The bombsuit reduces damage by 95% as in that picture and the helmet reduces damage by 10%. Wouldn't this make people completely immune to explosion damage? Worth checking and I believe we don't want total immunity. I have not actually asked the other maintainers but complete bomb resistance might be a slight balancing problem

The damage reduction shouldn't work like that. The suit reduces the damage down by 95% then the helmet takes the remaining 5% and reduces that by 10% making the total damage reduction from explosions to be 95.5% with both equipped.

@mnva0

mnva0 commented May 27, 2026

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Thank you for correcting me then. I'll leave considering the balance implications to another maintainer better at balancing

@Shy-ivy

Shy-ivy commented May 30, 2026

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gimme a sec i fixed it too quickly and it's missing stuff-

@DDrakov

DDrakov commented Jun 2, 2026

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Fix linter failing

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FTL Changes to localization files No C# Doesn't contain any C# code S: Untriaged size/S YML

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4 participants