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Add Shadekin#96

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Fasuh:shadekins
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Add Shadekin#96
Fasuh wants to merge 3 commits into
Triad-Sector:mainfrom
Fasuh:shadekins

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@Fasuh

@Fasuh Fasuh commented May 17, 2026

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About the PR

This PR aims to add species from Starlight server, shadekins, it is a bit of a watered down implementation, due to its... complex nature in that server, this one is made to be less flashy

Why / Balance

I believe it is one of more popular species, with unique behaviour and culture, i think it is a very nice addition to the server.

From balacing standpoint:

  • Resistances - they are on the weaker side, having weaknesses to some common type of damage in this server: Radiation, Shock, Bloodloss, Heat, while serving resistances to cold and callular, rather rare types of damage.
  • Night vision - This is more powerful of their abilities, however, it also has one big negative, night vision is removed the moment shadekin put on any flash immunity gear, which includes some of the good masks and glasses, as well as makes them have to stay vulnerable to those. This is a night vision ported from Starlight, which looks a bit different than the one we have, i think however that its way better for longer use, less straining for the eyes.
  • Flash weakness - they get flashed for twice as long, and the effect is harder on them.

All light exposure mechanics have been removed from them, not only are they expensive on the server, they are also too complex and laggy.

Media

image image image
2026-05-18.16-05-30_compressed.mp4
2026-05-18.16-19-59_compressed.mp4

Requirements

  • I have read relevant guidelines/documentation to this PR found on our devwiki.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

Enter the game and create a shadekin character.

Breaking changes

Changelog
🆑 Fasuh, Irkalla, rain_enjoyer

  • add: Added Shadekin; A species of 4 eared felines with bright, monocolored eyes. They may or may not be from an adjacent plane and are drawn to realspace and especially anomalous zones (i.e. the Monolith) to sate their own curiosity. Think kind of like Vortigaunts. They are hemophilic and due to sheer complexity of their own bloods composition have issues regenerating it (170% more bleed and 1/4th of normal blood regen). They take more damage from the common damage types Radiation, Shock and Heat but less from cold and the rare cellular. Their hyper-evolved eyes grant them intrinsic nightvision if unobstructed by flash protective gear. Any sort of flashes last longer and are more intense. The guidebook entry provides more details on them and their lore.

@github-actions github-actions Bot added S: Untriaged size/L C# YML Sprites FTL Changes to localization files Docs Improvements or additions to documentation/guidebooks Audio Shaders and removed size/L labels May 17, 2026
@Triad-Sector Triad-Sector changed the title Add shadekin Add Shadekin May 17, 2026
@github-actions

github-actions Bot commented May 17, 2026

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RSI Diff Bot; head commit a1ce0c0 merging into 59cc942
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_Starlight/Mobs/Customization/shadekin/ears.rsi

State Old New Status
aqua_default Added
aqua_incolor Added
bull_default Added
bull_smooth Added
cowling_secondary Added
fluffy_butterfly Added
fluffy_cowling Added
fluffy_crow Added
fluffy_default Added
fluffy_motley Added
fluffy_ringed_all Added
fluffy_ringed_left Added
fluffy_ringed_right Added
fluffy_spidy Added
gauze_ear_all_default Added
gauze_ear_l_default Added
gauze_ear_r_default Added
motley_secondary Added
piercing_all Added
piercing_left Added
piercing_right Added
ringed_all_secondary Added
ringed_left_secondary Added
ringed_right_secondary Added
saggy_brawly Added
saggy_default Added
saggy_gauze_all Added
saggy_gauze_l Added
saggy_gauze_r Added
saggy_gradient Added
saggy_zebra Added
shadekin Added
shadekin_stripes Added
shady Added
short_butterfly Added
short_default Added
short_ringed_all Added
short_ringed_left Added
short_ringed_right Added

Resources/Textures/_Starlight/Mobs/Customization/shadekin/overlay.rsi

State Old New Status
body_arrow Added
body_blackhole Added
body_brace Added
body_brawly Added
body_heart Added
body_ink Added
body_ink2 Added
body_ink3 Added
body_ink4 Added
body_ink5 Added
body_ink6 Added
body_ink_anim Added
body_lines Added
body_neck Added
body_shield Added
body_vacuum Added

Resources/Textures/_Starlight/Mobs/Customization/shadekin/tails32x32.rsi

State Old New Status
medium_twocolored Added
shadekin_medium Added
shadekin_shorter Added
shorter_brush Added

Resources/Textures/_Starlight/Mobs/Customization/shadekin/tails64x32.rsi

State Old New Status
shadekin Added
shadekin_big Added
shadekin_big_fluff Added

Resources/Textures/_Starlight/Mobs/Species/Shadekin/organs.rsi

State Old New Status
appendix Added
brain Added
core Added
eyes Added
heart Added
kidneys Added
liver Added
stomach Added
tongue Added

Resources/Textures/_Starlight/Mobs/Species/Shadekin/parts.rsi

State Old New Status
eyes Added
full-nomarkings Added
full Added
head_f Added
head_m Added
l_arm Added
l_foot Added
l_hand Added
l_leg Added
overlay_husk Added
r_arm Added
r_foot Added
r_hand Added
r_leg Added
torso_f Added
torso_m Added

Edit: diff updated after a1ce0c0

@DDrakov

DDrakov commented May 17, 2026

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This need a discussion, care to tag me on dev channel. Just mention @DDrakov and I'll be there

@DDrakov DDrakov added the Needs Discussion Further information is requested label May 17, 2026

@TheRealMasterChief117 TheRealMasterChief117 left a comment

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Changelog needs to be more descriptive. We also need to discuss the lore of Shadekin, they need to fit the overall theme of the server. Their abilities also seem quite powerful, with night vision and all.

The code could also use improvements, namely Starlight copy and pasting the already existing night vision system.

@Erol509

Erol509 commented May 18, 2026

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On some servers shadekin can phaze teleport, so simple nightvision is still not that big of an adventage

@IrkallaEpsilon

IrkallaEpsilon commented May 18, 2026

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Right lets get this started: First of all the immediate changes for the changelog

Changelog
🆑 Fasuh

add: Added Shadekin

--->

Changelog
🆑 Fasuh

add: Added Shadekin; A species of 4 eared felines with bright, monocolored eyes. They may or may not be from an adjacent plane and are drawn to realspace and especially anomalous zones (i.e. the Monolith) to sate their own curiosity. Think kind of like Vortigaunts. They are hemophilic and due to sheer complexity of their own bloods composition have issues regenerating it (170% more bleed and 1/4th of normal blood regen). They take more damage from the common damage types Radiation, Shock and Heat but less from cold and the rare cellular. Their hyper-evolved eyes grant them intrinsic nightvision if unobstructed by flash protective gear and they do not breath. Any sort of flashes last longer and are more intense. The guidebook entry provides more details on them and their lore.

Up next:

Clarificaiton on some aspects including the question "Brighteyes ugh":

In this PR (And hopefully if implemented in any future PRs) they do not get any special active abilities nor are they going to be limited in eye color or anything if implemented. I dislike that bit alot on SL and HL. Shadekin should just be that: Four eared cats with a long stabilizing fluffy tail not native to realspace while being drawn to anomalous areas. No weird phaseshifting bullshit in realspace, no OP hypermending ability when in darkness. No blood that when drunk makes you feel like you have been hammered by drugs like its currently on both SL and HL. No crazy bullshit glare reminiscent of vampire antag glare. No BRIGHTEYES AND BLACKEYES. Just that. Shadekin. Essentially this PR is taking them out of the weird niche zone and the strange associations that are put onto them many times.

The passive upsides while strong come at a considerable downside of being hemophillic. Get shot twice in combat? Time to bandage and inject chems. Get shot a bit more? Time to take a break and wait for your blood to regen or start pumping chems. Heat damage? Well you take more burn damage. Radiation? Same deal. Keep in mind that blood regen is also affected, they regenerate around 1/4th of what a normal person would regenerate in the same timeframe.

In the next comment I will provide a general overview on their lore, do keep in mind its adapted from FH so changes might be required further.

@IrkallaEpsilon

IrkallaEpsilon commented May 18, 2026

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Here is the current short proposal for the guidebook entry and possible idea where to settle them in lore:

https://docs.google.com/document/d/1Y5pnfHaDvwdgL7hCL42bPzBkVbyNeiioAGC8YpeYy9M/edit?usp=sharing

(Link should be working now)

I have an entire lore doc on Shadekin compiled for FH which has some differences (FH is circa 2326) and with some adaptation (meaning we can for instance leave out the eye color association and the admittetly bad community dividing blackeye/brighteye bear bull bear bull stuff) could probably be made to work very well.

The example Shadekin intially shown in this PR was an edge case and is a tail that is usually commented out in most codebases. I will provide Fasuh with an example Shadekin for putting them in armor to show that they should look fine with mono gear (especially with U.I.. I can picture that look very well on them).

Similarly laxative-style designed characters can be attained by:

  • Lizards (black and neon pink with that massive gigantic snake tail they can pick)
  • Humans (Fro in pink with neon green beard)
  • Dwarfs (Max width, minimum height with ill-advised beard and hair combination)
  • Vulps (any ultrabright neon color, theres some very interesting things you can do with them)
  • Rodentia surprisingly
  • Avali, Resomi, Tarjaran

Unaffected by deliberately trying to make an eyesore are Diona and Vox, they kinda look too alien for that to take effect.

Anyhow if required feel free to ping me in discord (Irkalla or Ereshkigal) if you want a more extensive loredoc, I would really love to make them work on Triad.

@DDrakov

DDrakov commented May 18, 2026

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Here is the current short proposal for the guidebook entry and possible idea where to settle them in lore:

https://docs.google.com/document/d/1Y5pnfHaDvwdgL7hCL42bPzBkVbyNeiioAGC8YpeYy9M/edit?usp=sharing

I have an entire lore doc on Shadekin compiled for FH which has some differences (FH is circa 2326) and with some adaptation (meaning we can for instance leave out the eye color association and the admittetly bad community dividing blackeye/brighteye bear bull bear bull stuff) could probably be made to work very well.

The example Shadekin in this PR is an edge case and is a tail that is usually commented out in most codebases. I will provide Fasuh with an example Shadekin for putting them in armor to show that they should look fine with mono gear (especially with U.I.. I can picture that look very well on them).

Similarly laxative-style designed characters can be attained by:

  • Lizards (black and neon pink with that massive gigantic snake tail they can pick)
  • Humans (Fro in pink with neon green beard)
  • Dwarfs (Max width, minimum height with ill-advised beard and hair combination)
  • Vulps (any ultrabright neon color, theres some very interesting things you can do with them)
  • Rodentia surprisingly
  • Avali, Resomi, Tarjaran

Unaffected by deliberately trying to make an eyesore are Diona and Vox, they kinda look too alien for that to take effect.

Anyhow if required feel free to ping me in discord (Irkalla or Ereshkigal) if you want a more extensive loredoc, I would really love to make them work on Triad.

Google access? I think you forgot to set it

@Fasuh

Fasuh commented May 18, 2026

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as requested i have removed the old preview where the character used was less than perfect for demonstration, and included screenshots of how they look on a more realistic character

@IrkallaEpsilon

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https://docs.google.com/document/d/1Y5pnfHaDvwdgL7hCL42bPzBkVbyNeiioAGC8YpeYy9M/edit?usp=sharing

Check now if it works, I did indeed forget to set the mark at the right place

@DDrakov

DDrakov commented May 19, 2026

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Okay, I did not forget about this. Need a long discussion with staff regarding this.

@TheRealMasterChief117 TheRealMasterChief117 added Priority: Low Not very important and removed S: Untriaged labels May 20, 2026
@Triad-Sector

Triad-Sector commented May 26, 2026

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At the end of the day for balance you gotta choose either to start with NV or no atmos, yea i know its easy to get both but it it does save a lot of time. Oh and a lore adjustment talk with sigmund in the Discord for ideas they are good at that.

@IrkallaEpsilon

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At the end of the day for balance you gotta choose either to start with NV or no atmos, yea i know its easy to get both but it it does save a lot of time. Oh and a lore adjustment talk with sigmund in the Discord for ideas they are good at that.

Thanks for the answer, I get right on work with Sigmund

I personally think the NV fit thematically more, them breathing/having lungs can be explained in that they have (vestigal) lungs that they use if they aren't close to whatever their home dimension is. Theres alot of flexibility both lore and codewise with four eared cats

@IrkallaEpsilon

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Gonna rewrite the lore doc for the guidebook entry a little bit later on this week. Sigmund had very cool ideas how they came into the sector, basically something akin to a decrepit corporation opening a portal to their place on accident (half life style)

@IrkallaEpsilon

IrkallaEpsilon commented May 29, 2026

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https://docs.google.com/document/d/1P1fVfbXsAKAFFht-7JWje2e19Nh5gaeY4Vk_FCB0ubI/edit?usp=sharing

@Fasuh heres the current iteration of the guidebook entry, where its mentioned that VEI (Void Enigma Institute) are the ones responsible for initially dragging in the marring cats.

Can you please re-add the lungs so we are pretty much set on a mechanical side?

Other than that I really dig the general idea of VEI Black Mesaing their facility and now as one of the consequences Shadekin are around in larger numbers. Could have a neat thing going where they try to accumulate tech and materials to build a device to go back home for possible player driven interaction..

@chadosmen1

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Hello I am the headspriter here I will be reviewing your sprite due to us using the monolith style off art an how we aim for balencing yet IS your sprite in align for monolith color/shadowing

@IrkallaEpsilon

IrkallaEpsilon commented Jun 4, 2026

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Hello I am the headspriter here I will be reviewing your sprite due to us using the monolith style off art an how we aim for balencing yet IS your sprite in align for monolith color/shadowing

Hello there, pardon for the late response, I haven't noticed there was a new comment.

Examples for the sprites and how equipment looks on them can be found in the PR description, including a video on how they look without equipment.

For reference

image

This is them with various monolith armors, UI enforcer Mk2, UI enforcer Mk1 and the SCAF hardsuit.

Then theres a short example video for both white fur coloration and dark fur coloration as examples aswell:

Uploading 2026-05-18 16-19-59_compressed.mp4…

2026-05-18.16-05-30_compressed.mp4

Does anything need changing?

@TheRealMasterChief117

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The shading of the sprites need new shading. If you want examples on how to shade it, see the reptilian sprites or look up TG station's other specie sprites. We are using the /tg/ artstyle going forwards, as monolith has.

This is shading problem is already an issue with other species (vulps, rodentia, avali, resomi, etc), and we do not want to add to this issue. If shadekin or any new species were to be added, they would need to be in this artstyle.

@IrkallaEpsilon

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The shading of the sprites need new shading. If you want examples on how to shade it, see the reptilian sprites or look up TG station's other specie sprites. We are using the /tg/ artstyle going forwards, as monolith has.

This is shading problem is already an issue with other species (vulps, rodentia, avali, resomi, etc), and we do not want to add to this issue. If shadekin or any new species were to be added, they would need to be in this artstyle.

Anything else while at this?

@TheRealMasterChief117

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Other than the above comment and

At the end of the day for balance you gotta choose either to start with NV or no atmos, yea i know its easy to get both but it it does save a lot of time. Oh and a lore adjustment talk with sigmund in the Discord for ideas they are good at that.

I believe it's fine

@IrkallaEpsilon

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Other than the above comment and

At the end of the day for balance you gotta choose either to start with NV or no atmos, yea i know its easy to get both but it it does save a lot of time. Oh and a lore adjustment talk with sigmund in the Discord for ideas they are good at that.

I believe it's fine

That was already changed by Fasuh, they have lungs now added, but retain NV (with the welding protection turning it off part)

I see if I can get somebody paid to shade it since all three of us cant do any sort of spriting.

@TheRealMasterChief117

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Sounds good, I will update the PR description

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Shading comment, other than that it's fine

The shading of the sprites need new shading. If you want examples on how to shade it, see the reptilian sprites or look up TG station's other specie sprites. We are using the /tg/ artstyle going forwards, as monolith has.
This is shading problem is already an issue with other species (vulps, rodentia, avali, resomi, etc), and we do not want to add to this issue. If shadekin or any new species were to be added, they would need to be in this artstyle.

Minor nitpick but if you would like, you can change shadekin's guidebook entry to be in line with #112 species guidebook entries. This is not a requirement, but it would be nice to have.

@IrkallaEpsilon

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Shading comment, other than that it's fine

The shading of the sprites need new shading. If you want examples on how to shade it, see the reptilian sprites or look up TG station's other specie sprites. We are using the /tg/ artstyle going forwards, as monolith has.
This is shading problem is already an issue with other species (vulps, rodentia, avali, resomi, etc), and we do not want to add to this issue. If shadekin or any new species were to be added, they would need to be in this artstyle.

Minor nitpick but if you would like, you can change shadekin's guidebook entry to be in line with #112 species guidebook entries. This is not a requirement, but it would be nice to have.

I can see if I can get the template from rebaser, should be no issue translating what we have right now into that to have everything nice and uniform

@IrkallaEpsilon

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Reformatting done into the new format from @rebaserHEAD, will push this tomorrow after sleep.

I asked around with folks involved in this and none of us know what exactly is meant with shading, can you perhaps give some image examples so we know what to aim for? I checked TG lizards vs SS14 vulps and they look too alike for my eyes in terms of depth if that is what is meant.

@TheRealMasterChief117

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Reformatting done into the new format from @rebaserHEAD, will push this tomorrow after sleep.

I asked around with folks involved in this and none of us know what exactly is meant with shading, can you perhaps give some image examples so we know what to aim for? I checked TG lizards vs SS14 vulps and they look too alike for my eyes in terms of depth if that is what is meant.

Here's a picture of an asakim and the shadekin.

image

You can see that the shading looks vastly different in both pictures, shadekin having a more 'dark-plastic' look from VG / old TG station, while Asakim (our reptilians look similar to asakim so that's why i'm using them as an example) have a blue-saturated-ish look with a decent amount of contrast.

@IrkallaEpsilon

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Reformatting done into the new format from @rebaserHEAD, will push this tomorrow after sleep.
I asked around with folks involved in this and none of us know what exactly is meant with shading, can you perhaps give some image examples so we know what to aim for? I checked TG lizards vs SS14 vulps and they look too alike for my eyes in terms of depth if that is what is meant.

Here's a picture of an asakim and the shadekin.
image

You can see that the shading looks vastly different in both pictures, shadekin having a more 'dark-plastic' look from VG / old TG station, while Asakim (our reptilians look similar to asakim so that's why i'm using them as an example) have a blue-saturated-ish look with a decent amount of contrast.

Sorry for absence, IRL issue cropped up yesterday,

Thanks for the example, that helps alot.
Yeah thats doable. I got somebody working on it currently. Will get Fasuh to push it together with the guidebook entry once done.

@SystemicZombie

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as a normal user...

FUCKING YES!!!

I loved this race on SS13, and i hope this goes through.

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