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How to Use
Tip
After completing the installation use the Third Person Template guide for further instructions
Important
This is the easy method for new users but not the recommended method
These can be installed either to your project or the engine
These are available for Win64 only
Note
Only the 2 most recent engine versions are included
Pre-Compiled binaries may be delayed, for the quickest access to latest release, use git clone
Download the version that corresponds to the engine version you are using.
Download for 5.6 or Download for 5.5
Create a Plugins folder in your project directory, or you can create it in your Engine's Plugins\Marketplace folder if you would prefer to install to the engine instead. Extract the plugin from the zip file into this folder.
When you load your project, open the Plugins window ( Edit ➜ Plugins ), and enable ProcHitReact then restart the editor.
Important
This is the recommended method
The plugin needs to be added to your project, and not the engine
Caution
Your project will need to be compiled, so it needs to be a code project
Create a Plugins folder in your project directory if it does not already exist.
Use git clone https://github.com/Vaei/ProcHitReact.git and clone it into this Plugins folder.
If you want Demo Content then Download Content from Releases and unzip to the plugin's Content directory.
Right click your .uproject (not the .uplugin) and Generate Visual Studio project files.
If you attempt to open your project it will ask "The following modules are missing or built with a different engine version".
Click "Yes".
If you get the error "ProjectName could not be compiled. Try rebuilding from source manually.", then open your project in your IDE. This typically means double-clicking the .sln if using Visual Studio. Now compile the project from your IDE. If you get a compiler error then you can find out the reason why it could not compile.
Feel free to @vaei on Unreal Source Discord in the #ue5-general channel for help.
Check the Third Person Template guide for further instructions
Note
You probably want to delete the Demo content from the plugin's Content folder once you're done with it to avoid bloating your project