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Module Grid
WJDDesigns edited this page May 3, 2026
·
1 revision
Module type:
grid· Category: Data · Free
Display entities in a customizable grid of tiles — quick way to render "all my lights" or "all sensors in the kitchen" without manually placing each module.
- Multi-column grid (2 / 3 / 4 / auto)
- Per-tile customization (icon, name, action override)
- Multiple display styles (minimal, glass, neumorphic, etc.)
- State-driven coloring
- Compact / large tile sizes
- Long-press for more-info, tap for default action
- Add explicit entities, or
- Pull from area (
include_area) - Pull from domain (
include_domain) -
hidden_entitiesblocklist
- Columns — 2 / 3 / 4 / auto-fit
- Tile size (height in px)
- Gap between tiles
- Tile border radius
- Minimal — flat color
- Glass — frosted blur
- Neumorphic — soft shadow
- Accent — colored border in active state
- Active state list (e.g.
on, home, opened) - Active color / Inactive color
- Active animation (optional)
Standard 4-tab editor. Tap → toggle (lights/switches/covers) or more-info for the rest.
- All lights grid — area-based, 3 columns, glass style, glow on active.
-
Sensor wall — domain-based on
binary_sensor, minimal, color-coded. -
Scene picker — explicit list of
scene.*entities, large tiles, tap-to-activate.
- Module-Area-Summary for a single tile per room.
- Module-Dynamic-List for full-template-driven module generation.
Ultra Card · Website · Discord · GitHub Issues · HACS · MIT licensed
- Layout-System
- Logic-and-Conditions
- Templates-and-Jinja
- Actions
- Design-System
- Custom-Variables
- Presets-and-Marketplace
- Pro-and-Cloud
- Modules-Overview
- Content
- Data
- Interactive
- Layout
- Media / Background
- Animated (Pro)
- Inputs (Helpers)
- Card embeds