Remove unused forces#35
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Noticed some UPS issues with milestones on a larger save. Looking into it, the cause is
storage.forcescontaining entries without players doing multiple checks on flow statistics.FactorioMilestones/scripts/storage_init.lua
Line 4 in b09bf1c
This line should ensure no forces without players are being added, however it appears the larger saves I was looking at had entries for forces such as "enemy" which should never be there. I assume those entries were from a previous version but I didn't go through the commit history to figure out how they got there. New games do not have these extra forces stored.
This PR just adds a migration to remove any existing forces without players. It does nothing to make sure that doesn't happen in the future but I don't see any reason it would.