Reorder PatchEntities call in AssetsLoaded method#30
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Moved PatchEntities() call to the end of AssetsLoaded method. added null check to PatchEntities and skip to next valid entity Unable to test but this should cut down on crashes with unreferenced entities appearing in Api.World.EntityTypes
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I was able to test this last night and although it doesn't stop the crash with feverstone horses as hoped, it does help by running the other code first, fixing All-Rounder functionality even when PatchEntities() crashes. |
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Moved PatchEntities() call to the end of AssetsLoaded method. added null check to PatchEntities and skip to next valid entity
Unable to test but this should cut down on crashes with unreferenced entities appearing in Api.World.EntityTypes