Landing page v2: visual narrative (dots-forward stage + effect gap)#49
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…rify framing/copy
…cene 2, copy tweaks
…ws, scene-4 emphasis, Try it!
…splays; revert canvas muted change
…ns (macOS antialiased was lightening roman font)
… it rides above, not buried
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Summary
Evolves the landing-page hero from a single visual (M-distributions reweighting) into a dots-forward evolving stage that gives every narrative beat visual support, and fixes the scrub timing so balance lands at scene 04.
τ = α + β·G + γ·M. As M balances, the two markers diverge and Δ grows 4pp → 9pp (the Fujiwara "effect was masked by the confounder" story). Δ andstd-diffrecompute live from the same seed-42 IPW weights.align(scene 1→2) thent(scene 2→4).tnow reaches 1 exactly at scene 04 (verified), with scene 05 holding — fixes the prior issue where the minimum landed at the bottom of scene 05.prefers-reduced-motionrenders the static balanced end-state; no-JS shows all scene text; mobile layout retained.Docs-only (no R/Stata package code) -> no version bump, per the rescoped CLAUDE.md rule.
Spec:
specs/2026-05-29-wsga-landing-v2-visual-narrative-design.mdPlan:
specs/2026-05-29-wsga-landing-v2-visual-narrative-plan.mdTest plan
node specs/verify_hero_math.mjs-> PASS (std-diff 0.94->0.04, effect gap 4.0pp->9.0pp)