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Speed up camera controller nearest object queries using partitions#71

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aevyrie merged 2 commits into
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cam-controller-partition-accel
Mar 12, 2026
Merged

Speed up camera controller nearest object queries using partitions#71
aevyrie merged 2 commits into
mainfrom
cam-controller-partition-accel

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@aevyrie aevyrie commented Mar 12, 2026

For scenes with high entity counts, the current brute force method becomes a bottleneck.

@aevyrie aevyrie merged commit 61cbe9b into main Mar 12, 2026
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@aevyrie aevyrie deleted the cam-controller-partition-accel branch March 12, 2026 05:08
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