Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 8 additions & 0 deletions .Jules/palette.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,3 +25,11 @@
## 2026-03-02 - Hiding the Cursor in CLI Games
**Learning:** In terminal applications that require rapid visual updates or where user input doesn't involve typing text, an actively blinking cursor can be a visual distraction. Hiding it during interaction (`\033[?25l`) and rigorously ensuring it is restored (`\033[?25h`) on exit—including signal interrupts—significantly improves the aesthetic and focus.
**Action:** Always hide the cursor for interactive CLI games and explicitly restore it across all exit paths, including async-signal-safe signal handlers.

## 2024-06-18 - Inclusive Achievement Feedback in CLI
**Learning:** Checking for `initialHighscore > 0` before showing "NEW BEST!" or congratulations messages excludes first-time players from the positive feedback loop. Inclusive UX should celebrate the first record (e.g., first point scored) just as much as subsequent ones.
**Action:** Always use `score > initialHighscore` instead of requiring `initialHighscore > 0` to trigger achievement feedback.

## 2024-06-18 - Robust Line Clearing in CLI
**Learning:** Using trailing spaces to "clear" the remainder of a line in terminal applications is fragile and can lead to visual artifacts if the new string is significantly shorter than the previous one. The ANSI escape sequence `\033[K` (Erase in Line) is the standard and most robust way to ensure a clean UI during in-place updates.
**Action:** Use `\033[K` when performing carriage-return (`\r`) based UI updates to ensure the line is fully cleared.
22 changes: 13 additions & 9 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -83,7 +83,7 @@ int main() {
std::cout << "Controls:\n " << CLR_CTRL << "[h]" << CLR_RESET << " Toggle Hard Mode (10x Speed!)\n "
<< CLR_CTRL << "[q]" << CLR_RESET << " Quit Game\n " << CLR_CTRL << "[Any key]" << CLR_RESET << " Click!\n\n";

std::cout << "Press any key to start... " << std::flush;
std::cout << "Press " << CLR_CTRL << "any key" << CLR_RESET << " to start... " << std::flush;
struct pollfd start_fds[1] = {{STDIN_FILENO, POLLIN, 0}};
if (poll(start_fds, 1, -1) > 0) {
if (read(STDIN_FILENO, &input, 1) > 0 && input == 'q') {
Expand All @@ -94,7 +94,7 @@ int main() {
}

for (int i = 3; i > 0; --i) {
std::cout << "\rStarting in " << i << "... " << std::flush;
std::cout << "\rStarting in " << CLR_CTRL << i << CLR_RESET << "... " << std::flush;
auto start_wait = std::chrono::steady_clock::now();
while (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start_wait).count() < 1000) {
int elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start_wait).count();
Expand All @@ -108,7 +108,7 @@ int main() {
}
}
}
std::cout << "\rGO! \n" << std::flush;
std::cout << "\r" << CLR_NORM << "GO! " << CLR_RESET << "\n" << std::flush;
std::this_thread::sleep_for(std::chrono::milliseconds(200));
tcflush(STDIN_FILENO, TCIFLUSH);

Expand All @@ -124,23 +124,27 @@ int main() {
if (poll(fds, 1, remaining) > 0) {
if (read(STDIN_FILENO, &input, 1) <= 0 || input == 'q') break;
if (input == 'h') hardMode = !hardMode;
else score++;
else {
score++;
if (score > highscore) highscore = score;
}
updateUI = true;
}

now = std::chrono::steady_clock::now();
elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_tick).count();
if (elapsed >= timeout_ms) {
score++;
if (score > highscore) highscore = score;
last_tick = now;
updateUI = true;
}

if (updateUI) {
std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET << " "
std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET << " | High: " << highscore << " "
<< (hardMode ? CLR_HARD "[HARD MODE]" : CLR_NORM "[NORMAL MODE]")
<< (score > initialHighscore && initialHighscore > 0 ? " NEW BEST! 🥳" : "")
<< " " << std::flush;
<< (score > initialHighscore ? CLR_NORM " NEW BEST! 🥳" : "")
<< "\033[K" << CLR_RESET << std::flush;
updateUI = false;
}
}
Expand All @@ -151,8 +155,8 @@ int main() {

tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
std::cout << "\n\n" << CLR_SCORE << "Final Score: " << score << CLR_RESET << "\n";
if (score > initialHighscore && initialHighscore > 0) {
std::cout << "Congratulations! A new personal best!\n";
if (score > initialHighscore) {
std::cout << CLR_NORM << "Congratulations! A new personal best!\n" << CLR_RESET;
}
std::cout << "Thanks for playing!\n";
std::cout << "\033[?25h" << std::flush;
Expand Down
Loading