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🎨 Palette: Inclusive achievement feedback for first-time players#126

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aidasofialily-cmd wants to merge 1 commit intomainfrom
palette-inclusive-achievements-14605197382710782397
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🎨 Palette: Inclusive achievement feedback for first-time players#126
aidasofialily-cmd wants to merge 1 commit intomainfrom
palette-inclusive-achievements-14605197382710782397

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@aidasofialily-cmd
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💡 What: The UX enhancement added

Removed the initialHighscore > 0 conditional check for achievement-related UI elements in src/main.cpp.

🎯 Why: The user problem it solves

Previously, new players would not receive any "NEW BEST!" feedback or congratulations during or after their first game, because the logic required a pre-existing high score. This created a "cold start" experience where the user's initial progress went unacknowledged.

♿ Accessibility & Inclusivity

Makes the achievement system inclusive of first-time players, ensuring that everyone receives immediate positive reinforcement for their performance.

🧪 Verification

Verified the change using a custom Python script with pty.fork() to simulate a clean start (no highscore.txt) and confirm the presence of "NEW BEST! 🥳" and the final congratulation message in the terminal output. Verified that cursor hide/show behavior remains intact via verify_ux.py.


PR created automatically by Jules for task 14605197382710782397 started by @aidasofialily-cmd

Modified src/main.cpp to remove the redundant `initialHighscore > 0` check when triggering achievement feedback. This ensures that a player's first successful score is recognized with the "NEW BEST! 🥳" indicator and the final congratulatory message, providing immediate delight and positive reinforcement.

- Removed `initialHighscore > 0` from real-time feedback condition.
- Removed `initialHighscore > 0` from final personal best message condition.
- Verified logic by simulating a first-time player (no highscore.txt) and capturing terminal output.

Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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