fix: MotionSensor fluid ray + floppy default color (NEW-197, NEW-198)#61
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…7, NEW-198) MotionSensor.isClearPath used ClipContext.Fluid.ANY, stopping visibility rays at water/lava. Original rayTraceBlocks passed through liquids; use Fluid.NONE so entities behind fluid columns still trigger motion events. floppy.json stamped oc:color 8 (LIGHT_GRAY). Original default.recipes had no color tag, yielding implicit GRAY. Remove the NBT override so crafted floppies match untagged defaults.
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Summary
ClipContext.Fluid.NONE— Original ray passed through liquidsoc:color: 8from floppy craft — Original implicit GRAYTest plan